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    Breach · Avatar

    Breach

    Initiator
    • Agent
    • Patch notes
    • Versus
    Info
    • Breach as an Initiator has a bunch of abilities that can flash and stun his opponents, and if not used carefully, also his teammates. All his abilities can be casted through the walls.
    • Been pulling jobs like this for years. Risky? Sure! But never boring.

      Breach

    • Origin:
    Hero Skills
    • Best
    Move
    Reveal
    Hold
    Damage
    Heal
    Biography
    • Breach, the bionic Swede, fires powerful, targeted kinetic blasts to aggressively clear a path through enemy ground. The damage and disruption he inflicts ensures no fight is ever fair.

    • Source: playvalorant.com
    Abilities
    Creds 700

    Hero Facts

    ID
    13
    Loves
    Augs

    Gender
    Male
    №
    Original Ten
    Usage
    Popularity
    More Initiators
    Skye avatar
    Skye
    Sova avatar
    Sova
    Breach stats
    • Usage See usage patterns
    • Top Top teams with Breach
    • More Full Breach stats
    Breach ability · Aftershock
    Breach ability · Flashpoint
    Breach ability · Fault Line
    Breach ability · Rolling Thunder
    Valorant Ragnarocker weapon skin
    Valorant buddy · Hammer Time
    Valorant spray · Alas, Poor Robot!
    Valorant spray · Breach
    Valorant spray · Guns Out
    Valorant spray · K.O.
    Valorant Player Card · Big Payday
    Valorant Player Card · Valorant Breach
    Valorant title · Catastrophic
    Valorant title · Concussive
    Breach ability · Aftershock
    Aftershock C · Basic

    Equip a fusion charge. Fire the charge to set a slow-acting burst through the wall. The burst does heavy damage to anyone caught in its area.

    Detonates after about 2 seconds. Does more than 200 damage to enemies, and about 70 HP to teammates. The closer to the wall, the more damage.

    Charges: 1 Cost: Creds 100

    Breach ability · Flashpoint
    Flashpoint Q · Basic

    Equip a blinding charge. Fire the charge to set a fast-acting burst through the wall. The charge detonates to blind all players looking at it.

    Blinds for about 2 seconds. Also, blinds allies.

    Charges: 3 Cost: Creds 200+200+200

    Breach ability · Fault Line
    Fault Line E · Signature

    Equip a seismic blast. HoldFire to increase the distance. Release to set off the quake, dazing all players in its zone and in a line up to the zone.

    Activates after about 1 second, and stuns for about 2.7 seconds. Also, stuns allies. Concuss de-scopes players and prevents re-scoping. Can be reused after 35 seconds.

    Charges: 1 Cost: Free

    Breach ability · Rolling Thunder
    Rolling Thunder X · Ultimate

    Equip a Seismic Charge. Fire to send a cascading quake through all terrain in a large cone. The quake dazes and knocks up anyone caught in it.

    Stuns for about 5+ seconds, and also stuns teammates. Concuss de-scopes players and prevents re-scoping.

    Orbs required: 7

    Collectibles…


    Valorant Frenzy skin · Ragnarocker Frenzy
    Ragnarocker Frenzy Sidearms · Frenzy Ragnarocker Frenzy Breach Contract
    Ragnarocker Frenzy

    Non-upgradable skin from the Breach Contract Chapter 2 Tier 10. The skin have a unique texture, and it is entirely cosmetic, without affecting the gameplay. The skin is available since June 2, 2020.


    Get via: Breach Contract · C2T10

    Valorant weapon buddy · Hammer Time
    Hammer Time gun buddy All buddies
    Breach Contract
    Hammer Time

    This gun buddy is obtainable by completing your selected Agent contract. It is automatically added to your inventory after completing Chapter 2 Tier 6 of Breach Contract. The Breach Contract is available since June 2, 2020.


    Get via: Breach Contract · C2T6

    Valorant in-game spray · Alas, Poor Robot!
    Alas, Poor Robot! spray All sprays
    Formation : Act 1
    Alas, Poor Robot!

    This spray is added to your inventory after completing Chapter 7 Tier 34 of Formation : Act 1 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Formation : Act 1 costs  1,000 Valorant Points. The Battlepass started on January 12, 2021.


    Get via: Formation : Act 1 · C7T34

    Valorant in-game spray · Breach
    Breach spray All sprays
    Breach Contract
    Breach

    This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 2 Tier 7 of Breach Contract. The Breach Contract is available since June 2, 2020.


    Get via: Breach Contract · C2T7

    Valorant in-game spray · Guns Out
    Guns Out spray All sprays
    Breach Contract
    Guns Out

    This animated spray is obtainable by completing your selected Agent contract. This spray is distracting, thus it cannot be used in the mid-round. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 4 of Breach Contract. The Breach Contract is available since June 2, 2020.


    Get via: Breach Contract · C1T4

    Valorant in-game spray · K.O.
    K.O. spray All sprays
    Breach Contract
    K.O.

    This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 1 of Breach Contract. The Breach Contract is available since June 2, 2020.


    Get via: Breach Contract · C1T1

    Valorant player card · Big Payday
    Big Payday card All cards Show full card Show small card
    Breach Contract
    Big Payday

    This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 2 Tier 9 of Breach Contract.


    Get via: Breach Contract · C2T9

    Valorant player card · Valorant Breach
    Valorant Breach card All cards Show full card Show small card
    Breach Contract
    Valorant Breach

    This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 1 Tier 2 of Breach Contract.


    Get via: Breach Contract · C1T2

    Catastrophic · Valorant player card title
    All titles
    Breach Contract
    Catastrophic

    This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 2 Tier 8 of Breach Contract.


    Get via: Breach Contract · C2T8

    Concussive · Valorant player card title
    All titles
    Breach Contract
    Concussive

    This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 1 Tier 3 of Breach Contract.


    Get via: Breach Contract · C1T3

    Total collectibles: 10

    Pick rate · Breach

    781 days ago
    Latest changes · Breach
    • 2.02
      Reduced flash brightness

      Reduced brightness on initial visuals when blinded from flashes.

    • 1.11
      Rolling Thunder distance

      Rolling Thunder cast starts 8 meters away.

    • 1.11
      Fault Line distance

      Fault Line cast starts 8 meters away.

    • 1.11
      Fault Line faster

      Fault Line charges 20% faster.

    • 1.11
      Full flash time

      Full flash time increased from 1.75 to 2 seconds. The fade out of the flash debuff remains the same duration but now fades slower at the start.

    • 1.07
      Minimum amount of flash

      Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively.

    • 1.07
      Flashpoint charges

      Flashpoint charges increased from 2 to 3. Breach should be a choice pick in offensive entry and breaking utility. While the flash's power was pretty good, too few charges were holding him back on being able to provide this value for his team. Considering he needs teammates to capitalize on his flashes, this should make up for that cost by simply having more of them.

    • 1.07
      Flashpoint windup

      Reduced Flashpoint windup time from 0.6 seconds to 0.5 seconds.

    • 1.07
      Rolling Thunder delay

      Rolling Thunder detonation delay between blasts decreased from 0.3 to 0.255 seconds.

    • 1.07
      Concussion

      Concuss now de-scopes players and prevents re-scoping.

    • 1.07
      Viper's smoke abilities decay on allies

      Decay on all Viper's smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.

    • 1.07
      VFX to be multi-threaded

      Improved framerate by allowing a wider variety of VFX to be multi-threaded, examples include Breach's Rolling Thunder.

    Patch notes · Breach
    • 2.02
      Reduced flash brightness

      Reduced brightness on initial visuals when blinded from flashes.

    • 1.11
      Rolling Thunder distance

      Rolling Thunder cast starts 8 meters away.

    • 1.11
      Fault Line distance

      Fault Line cast starts 8 meters away.

    • 1.11
      Fault Line faster

      Fault Line charges 20% faster.

    • 1.11
      Full flash time

      Full flash time increased from 1.75 to 2 seconds. The fade out of the flash debuff remains the same duration but now fades slower at the start.

    • 1.07
      Minimum amount of flash

      Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively.

    • 1.07
      Flashpoint charges

      Flashpoint charges increased from 2 to 3. Breach should be a choice pick in offensive entry and breaking utility. While the flash's power was pretty good, too few charges were holding him back on being able to provide this value for his team. Considering he needs teammates to capitalize on his flashes, this should make up for that cost by simply having more of them.

    • 1.07
      Flashpoint windup

      Reduced Flashpoint windup time from 0.6 seconds to 0.5 seconds.

    • 1.07
      Rolling Thunder delay

      Rolling Thunder detonation delay between blasts decreased from 0.3 to 0.255 seconds.

    • 1.07
      Concussion

      Concuss now de-scopes players and prevents re-scoping.

    • 1.07
      Viper's smoke abilities decay on allies

      Decay on all Viper's smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.

    • 1.07
      VFX to be multi-threaded

      Improved framerate by allowing a wider variety of VFX to be multi-threaded, examples include Breach's Rolling Thunder.

    • 1.06
      Flashpoint audio and visuals

      The audio and visuals for Breach Flashpoint blinding effect should better indicate when to turn away, and when it's safe to look again.

    • 1.04
      Aftershock properly applying damage

      Fixed Breach's Aftershock not properly applying damage to all characters if multiple are hit by it.

    • 1.0
      Sound visualization

      We've brought in more sounds made by Agents under the category of sounds that display their audio distance on the mini-map via the white circle. This includes ability sounds, reloads, spike interactions and more. Why? We wanted to provide players with the ability to understand when their noise can be heard by enemies and give them an idea of how far the sounds can be heard.

    • 0.50
      Ability details in the combat report

      Ability details in the combat report will now correctly appear in the buy phase of the round when teams switch sides.

    • 0.50
      Players appeared to be standing

      Fixed a rare bug where players appeared to be standing, when they were actually crouching.

    • 0.49
      Smoothed out movement

      Smoothed out movement during player-to-player collisions.

    • 0.49
      Visuals

      Updated Breach's visuals.

    • 0.49
      Ultimate icon

      Fixed the ultimate ability icon above teammates' heads showing as charged after gaining 1 ult point instead of when actually charged.

    • Beta
      Availability of Breach

      Breach is in the active duty since the very beginning of the Beta.

    Breach · Valorant agent
    vs Brimstone vs Cypher vs Jett vs Killjoy vs Omen vs Phoenix vs Raze vs Reyna vs Sage vs Skye vs Sova vs Viper vs Yoru

    Agent

    Breach
    Initiator

    Initiators challenge angles by setting up their team to enter contested ground and push defenders away.

    Hide Chapters Show Chapters Show Progress Show Tiers
    Breach Contract
    Breach Contract · XP
    T1 · 2%
    20,000
    T2 · 5%
    30,000
    T3 · 9%
    40,000
    T4 · 14%
    50,000
    T5 · 21%
    60,000
    CH2
    T6 · 28%
    75,000
    T7 · 38%
    100,000
    T8 · 54%
    150,000
    T9 · 74%
    200,000
    T10 · 100%
    250,000

    Total XP required: 975,000

    How to finish?

    in 15 days in 20 days in 25 days in 30 days in 40 days in 50 days in 60 days
    Daily XP
    16%
    Weekly XP
    18%
    Need more XP
    66%

    To complete this contract in the next 40 days, earn 643,000 XP in addition to daily and weekly bonus. That's about 16,100 XP daily.

    Breach character

    Since
    Beta
    CC
    SE
    Earn
    Unlockable
    Breach player card · Big Payday

    Signature Card

    Big Payday

    International

    Breach

    브리치
    铁臂
    叛奇
    ブリーチ
    بريتش
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