Info
- The Standard Ares skin looks kinda good. But now, go grab some weapon skins to show off!
Cost
FreeSkin
- Name
- Standard Ares
- Edition
- -
Skin Upgrades
- Upgrade
- Not available
- Level
- Base
Usage
PopularityDetails
- HS Damage
- 72 in first 30 m
- DPS
- 936 head
- 390 body
- 325 legs
- Magazine
- 50 bullets
Ares Precision
Spread of the first bullet…
at 25 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ADS
- …
Even if standing still, Ares's first bullet spread affects precision and accuracy. Regular HIP shot is not as accurate as aiming through the sight.
Standard Ares
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Ares.
Cost: Free
Singularity Ares
Upgradable skin from the store that is purchasable in-game for 2,175 Valorant Points. The skin for each of the weapons, including Ares has some unique visual finish or animation effects, but it does not affect the gameplay. The skin is available since October 13, 2020.
Collection: Singularity Cost: 2,175
Little more…
Standard Odin
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Odin.
Cost: Free
Standard Marshal
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Marshal.
Cost: Free
Standard Operator
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Operator.
Cost: Free
Melee
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Melee.
Cost: Free
Latest changes · Ares
- 2.00
New Ares skin
Since patch 2.00 new skin is available—Outpost Ares.
- 1.10
New Ares skin
Since patch 1.10 new skin is available—Singularity Ares.
- 1.09
Inaccuracy state
Jump land inaccuracy state changed from gradual to binary. We've noticed a trend where players landing from a jump are able to shoot accurately sooner than is reasonable. While this issue is most pronounced on the Operator, it is something that we've noticed across all weapons. Jump peeking is valuable for the mixup potential it provides but it was proving too difficult for players to reasonably deal with.
- 1.09
Inaccuracy duration
Jump land inaccuracy duration increased from 0.2 to 0.225 seconds. These changes retain that mixup potential while slightly increasing the time before the peeker can fire with perfect accuracy.
- 1.09
Inaccuracy value
Jump land inaccuracy value increased from 5.0 to 7.0 (more inaccurate for 0.225s after a land).
Patch notes · Ares
- 2.00
New Ares skin
Since patch 2.00 new skin is available—Outpost Ares.
- 1.10
New Ares skin
Since patch 1.10 new skin is available—Singularity Ares.
- 1.09
Inaccuracy state
Jump land inaccuracy state changed from gradual to binary. We've noticed a trend where players landing from a jump are able to shoot accurately sooner than is reasonable. While this issue is most pronounced on the Operator, it is something that we've noticed across all weapons. Jump peeking is valuable for the mixup potential it provides but it was proving too difficult for players to reasonably deal with.
- 1.09
Inaccuracy duration
Jump land inaccuracy duration increased from 0.2 to 0.225 seconds. These changes retain that mixup potential while slightly increasing the time before the peeker can fire with perfect accuracy.
- 1.09
Inaccuracy value
Jump land inaccuracy value increased from 5.0 to 7.0 (more inaccurate for 0.225s after a land).
- 1.06
New Ares skin
Since patch 1.06 new skin is available—Nebula Ares.
- 1.05
New Ares skin
Since patch 1.05 new skin is available—Hivemind Ares.
- 1.04
New Ares skin
Since patch 1.04 new skin is available—Sakura Ares.
- 1.02
New Ares skin
Since patch 1.02 new skin is available—Prism Ares.
- 1.02
All weapons, desired slow amount
Update to Tagging (slowdown effect when hit by enemy fire). Increased the time it takes to reach desired slow amount when tagged by 100%. Also, the effects of being tagged should feel less jarring especially when playing with higher ping.
- 1.02
All weapons, effect of tagging on movement speed
Effect of tagging on movement speed reduced from 80% to 70%. Tagging is intended to reward the player with better positioning and the player that successfully lands a shot on the enemy first. When tagged, you will now more gradually transition to the reduced tagging speed.
- 1.02
All weapons, effect of tagging on movement speed (Wall Penetration)
Tagging through walls has been further reduced which should enable reliable escapes when being shot through walls. Effect of tagging on movement speed reduced from 35% to 25%. In addition, the reduced tagging speed is slightly more forgiving. If you are positioned close to cover, this should allow you to potentially escape when tagged more frequently than before.
- 1.0
Ares name
Previous name was LSW-RF Ares.
- 1.0
Availability of Ares
Since the official launch, Ares is available with 2 skins—Aristocrat Ares, and Rush Ares.
- 0.50
Ares cost
Price reduced from 1700 to 1600 creds.
- 0.50
Ares firing error curve
Firing Error (this value is a curve that has intermediate values between each bullet; bullet 2 has slightly less error than bullet 1, and so on). Bullet 1 firing error reduced from 1.0° to 0.8°. Bullet 5—from 0.85° to 0.75°. Bullet 10—from 0.75° to 0.7°.
- 0.50
Reduced recoil
Reduced the amount and intensity of horizontal (Yaw) Recoil after the first 8 bullets. Machine Guns are significantly underperforming other weapons at their price points. Machine Guns are meant to be bullet hoses—powerful once they get going. This is a difficult balance to strike in a game where a single bullet from the Vandal will put you down. Our hope here is to make Machine Guns better at what they do (shoot lots and lots of bullets) while also increasing the power of the Ares relative to weapons at a similar price point.
- 0.50
Walking accuracy
You will no longer enter the "walking accuracy" state when transitioning from run to stop. We noticed many players were entering a walking accuracy state during their run-to-stop transition that made it appear as if shots they fired/landed were done at full speed.
- 0.50
Deadzone accuracy
Deadzone accuracy speed threshold increased from 25% to 30%. Now that you can't gain walk accuracy while transitioning from a run to a stop, we've also slightly increased the size of the deadzone (full accuracy state) to make it a bit easier to get an accurate shot out quickly.
- 0.50
Weapon muzzle flashes
Fixed a bug where some weapons lost their muzzle flashes in 1st-person POV when tracers were disabled.
- 0.49
UI prompt block bullets
Fixed a bug where item UI prompt in the game world would appear to block bullets.
- Beta
Availability of Ares
Ares was available since Beta, with 1 more skin—Prism Ares.
Availability
- The Standard Ares skin is available since June 2, 2020.
Signature Card
International
- Standard Ares
- 기본 아레스
- 标准战神
- 標準 戰神
- スタンダード アレス
- آريز
- Ares Thông Thường
- Ares Zwykły
- Ares Стандарт
- Standart Ares
- Ares Estándar
- Ares Padrão
- Ares Standar