Info
- Skins combined with the gun buddies are a great way to show off.
Cost
1,775Skin
- Name
- Ion Phantom
- Chroma
- Base
- Edition
- Premium
Upgrade
- Level
- Up to 4
- Requires
- 30 Radianite Points
- Current
- Level 1
- To Max
- 30 Radianite Points
Levels
- Level 1
- Base
- Level 2
- VFX
- Level 3
- Animation
- Level 4
- Finisher
Price
- Level 1
- 1,775 Valorant Points
- Level 2
- 10 Radianite Points
- Level 3
- 10
- Level 4
- 10
- Total
- 1,775 + 30
Usage
PopularityDetails
- HS Damage
- 156 in first 15 m
- DPS
- 1,716 head
- 429 body
- 363 legs
- Magazine
- 30 bullets
Phantom Precision
Spread of the first bullet…
at 60 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ADS
- …
Even if standing still, Phantom's first bullet spread affects precision and accuracy. Regular HIP shot is not as accurate as aiming through the sight.
Ion Phantom
Upgradable skin from the store that is purchasable in-game for 1,775 Valorant Points. The skin for each of the weapons, including Phantom has some unique visual finish or animation effects, but it does not affect the gameplay. The skin is available since November 10, 2020.
Collection: Ion Cost: 1,775
Ion
This gunbuddy can be purchased in the in-game shop for 475 Valorant Points. Also, if you purchase Ion Bundle for 7,100 Valorant Points, then gunbuddy is awarded to you for free.
Cost: 475
More…
Standard Phantom
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Phantom.
Cost: Free
Ion Sheriff
Upgradable skin from the store that is purchasable in-game for 1,775 Valorant Points. The skin for each of the weapons, including Sheriff has some unique visual finish or animation effects, but it does not affect the gameplay. The skin is available since November 10, 2020.
Collection: Ion Cost: 1,775
Ion Bucky
Upgradable skin from the store that is purchasable in-game for 1,775 Valorant Points. The skin for each of the weapons, including Bucky has some unique visual finish or animation effects, but it does not affect the gameplay. The skin is available since November 10, 2020.
Collection: Ion Cost: 1,775
Ion Operator
Upgradable skin from the store that is purchasable in-game for 1,775 Valorant Points. The skin for each of the weapons, including Operator has some unique visual finish or animation effects, but it does not affect the gameplay. The skin is available since November 10, 2020.
Collection: Ion Cost: 1,775
Ion Energy Sword
Upgradable skin from the store that is purchasable in-game for 3,550 Valorant Points. The skin for each of the weapons, including Melee has some unique visual finish or animation effects, but it does not affect the gameplay. The skin is available since November 10, 2020.
Collection: Ion Cost: 3,550
Latest changes · Phantom
- 2.02
New Phantom skin
Since patch 2.02 new skin is available—Glitchpop, EP 2 Phantom.
- 2.02
Phantom running error
Running error for Phantom rifle increased from 3.75 to 5.0.
- 2.02
Phantom walking error
Walking error for Phantom rifle increased from 0.8 to 1.1.
- 2.02
Phantom crouch-moving error
Crouch-moving error for Phantom rifle increased from 0.3 to 0.8. We've significantly increased the amount of error that Phantom Rifle get when moving and shooting to help combat the sensation of running kills with rifles. These changes will make kills while moving with rifles more rare, especially at longer ranges—but still possible up close.
- 2.00
New Phantom skin
Since patch 2.00 new skin is available—Infinity Phantom.
- 1.14
New Phantom skins
Since patch 1.14 new skins are available—BlastX Phantom, and Winterwunderland Phantom.
Patch notes · Phantom
- 2.02
New Phantom skin
Since patch 2.02 new skin is available—Glitchpop, EP 2 Phantom.
- 2.02
Phantom running error
Running error for Phantom rifle increased from 3.75 to 5.0.
- 2.02
Phantom walking error
Walking error for Phantom rifle increased from 0.8 to 1.1.
- 2.02
Phantom crouch-moving error
Crouch-moving error for Phantom rifle increased from 0.3 to 0.8. We've significantly increased the amount of error that Phantom Rifle get when moving and shooting to help combat the sensation of running kills with rifles. These changes will make kills while moving with rifles more rare, especially at longer ranges—but still possible up close.
- 2.00
New Phantom skin
Since patch 2.00 new skin is available—Infinity Phantom.
- 1.14
New Phantom skins
Since patch 1.14 new skins are available—BlastX Phantom, and Winterwunderland Phantom.
- 1.12
New Phantom skin
Since patch 1.12 new skin is available—Ion Phantom.
- 1.10
New Phantom skins
Since patch 1.10 new skins are available—Serenity Phantom, and Singularity Phantom.
- 1.09
Inaccuracy state
Jump land inaccuracy state changed from gradual to binary. We've noticed a trend where players landing from a jump are able to shoot accurately sooner than is reasonable. While this issue is most pronounced on the Operator, it is something that we've noticed across all weapons. Jump peeking is valuable for the mixup potential it provides but it was proving too difficult for players to reasonably deal with.
- 1.09
Inaccuracy duration
Jump land inaccuracy duration increased from 0.2 to 0.225 seconds. These changes retain that mixup potential while slightly increasing the time before the peeker can fire with perfect accuracy.
- 1.09
Inaccuracy value
Jump land inaccuracy value increased from 5.0 to 7.0 (more inaccurate for 0.225s after a land).
- 1.08
New Phantom skin
Since patch 1.08 new skin is available—Smite Phantom.
- 1.07
New Phantom skin
Since patch 1.07 new skin is available—Spline Phantom.
- 1.06
New Phantom skin
Since patch 1.06 new skin is available—Nebula Phantom.
- 1.04
New Phantom skin
Since patch 1.04 new skin is available—Oni Phantom.
- 1.02
New Phantom skin
Since patch 1.02 new skin is available—Prism Phantom.
- 1.02
All weapons, desired slow amount
Update to Tagging (slowdown effect when hit by enemy fire). Increased the time it takes to reach desired slow amount when tagged by 100%. Also, the effects of being tagged should feel less jarring especially when playing with higher ping.
- 1.02
All weapons, effect of tagging on movement speed
Effect of tagging on movement speed reduced from 80% to 70%. Tagging is intended to reward the player with better positioning and the player that successfully lands a shot on the enemy first. When tagged, you will now more gradually transition to the reduced tagging speed.
- 1.02
All weapons, effect of tagging on movement speed (Wall Penetration)
Tagging through walls has been further reduced which should enable reliable escapes when being shot through walls. Effect of tagging on movement speed reduced from 35% to 25%. In addition, the reduced tagging speed is slightly more forgiving. If you are positioned close to cover, this should allow you to potentially escape when tagged more frequently than before.
- 1.01
New Phantom skin
Since patch 1.01 new skin is available—Avalanche Phantom.
- 1.0
Phantom name
Previous name was SW-ACR Phantom.
- 1.0
Availability of Phantom
Since the official launch, Phantom is available with 3 skins—Galleria Phantom, Kingdom Phantom, and Rush Phantom.
- 0.50
Phantom recovery time
Fixed an issue where the Gun Recovery Time was higher than intended.
- 0.50
Phantom recovery time
Gun Recovery Time reduced from 0.55 to 0.35 seconds. Recovery time on Phantom have been updated, which should make tap and burst firing more efficient. Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon's respective Gun Recovery Time.
- 0.50
Phantom Tap Efficiency
Tap Efficiency rate increased from 3 to 4. Tap Efficiency determines the rate that inaccuracy is accrued when re-firing prior to waiting for the complete duration of a weapon's respective Gun Recovery Time. The higher the Tap Efficiency, the lower the rate of inaccuracy accrual.
- 0.50
Phantom base walk accuracy
Base walk accuracy increased from 0.6° to 0.8°. We felt like walk-spraying with Phantom was a little more effective than we'd like, particularly at longer ranges. We're going to pull back on this accuracy slightly and continue to monitor.
- 0.50
Walking accuracy
You will no longer enter the "walking accuracy" state when transitioning from run to stop. We noticed many players were entering a walking accuracy state during their run-to-stop transition that made it appear as if shots they fired/landed were done at full speed.
- 0.50
Deadzone accuracy
Deadzone accuracy speed threshold increased from 25% to 30%. Now that you can't gain walk accuracy while transitioning from a run to a stop, we've also slightly increased the size of the deadzone (full accuracy state) to make it a bit easier to get an accurate shot out quickly.
- 0.50
Weapon muzzle flashes
Fixed a bug where some weapons lost their muzzle flashes in 1st-person POV when tracers were disabled.
- 0.49
UI prompt block bullets
Fixed a bug where item UI prompt in the game world would appear to block bullets.
- Beta
Availability of Phantom
Phantom was available since Beta, with 2 more skins—Avalanche Phantom, and Prism Phantom.
Availability
- The Ion Phantom skin is available since November 10, 2020.
Edition
Weapon skin upgrades
-
Upgrades consist from visual effects, pretty animations, last frag special animation, and chromas. Each of upgrades starts with the base level and costs a certain amount of Radianite Points.
The points can be earned in missions and contracts, or they can be bought in the in-game shop.
- Source: playvalorant.com
What are Radianite points for? Our plan is to have Radianite Points become the evolving currency of VALORANT.
So as we develop new features, we hope you'll be able to use it to buy more Gun Buddies, upgrade Player Cards and Sprays in addition to what is currently just weapon skins.
We'll make sure to offer ways to spend your Radianite Points on content that is unlocked within the battle pass. It'll take us some time to get there but that's our long-term vision for the product.
Radianite Points
Signature Card
International
- Ion Phantom
- 아이온 팬텀
- 离子幻影
- 離子聖芒 幻象
- イオン ファントム
- أيون فانتوم
- Phantom Ион
- Iyon Phantom
- Phantom Íon