QuickStats
SPR |
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DMG |
|
ROF |
|
DPS |
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BLT |
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PEN |
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EQP |
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RLD |
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MOV |
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ECN |
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Compare
- Judge
- Marshal
Shotgun
A shotgun is a firearm that is usually designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a number of small spherical pellets called shot.
Sniper
A sniper is a high-precision, long range rifle. The telescopic sight, or scope, is used for extreme accuracy.
POLYfox
Skins: 11
Winterwunderland
Skins: 7
QuickStats
SPR |
|
DMG |
|
ROF |
|
DPS |
|
BLT |
|
PEN |
|
EQP |
|
RLD |
|
MOV |
|
ECN |
|
Judge Precision
Spread at 30 meters is ± ….
- Spread HIP
- …
Even if standing still, Judge's first bullet spread affects precision and accuracy.
Cost
1,600Damage (on paper)
0-10 | 10-15 | 15-50 | |
Head | 34 | 26 | 20 |
Body | 17 | 13 | 10 |
Leg | 14 | 11 | 9 |
Damage (theoretical max)
0-10 | 10-15 | 15-50 | |
Head | 408 | 312 | 240 |
Body | 204 | 156 | 120 |
Leg | 168 | 132 | 108 |
Damage (realistic)
0-5 | 5-10 | 10-20 | |
Head | 253 | 173 | 34 |
Body | 202 | 128 | 42 |
Leg | 99 | 93 | 31 |
Head-to-head comparison
Overview
- Weapon
- Judge
- Marshal
- HS Damage
- in first 10 m 408
- 202 in 50 m
- DPS
- 1,428
- 303 head
- 714
- 152 body
- 588
- 128 legs
- Equip
- 1.0
- 1.25 sec
- Reload
- 2.2
- 2.50 sec
- Magazine
- 7
- 5 bullets
- More
- 3
- 3 magazines
- Bullets
- 28
- 20 total
- Pellets
- 12
- -
Movement Speed
- Run
- 5.06
- 5.40 m/s
- Walk
- 3.02
- 3.23
- ADS run
- -
- 4.10
- Walk
- -
- 2.46
Primary fire
- Mode
- Full-Automatic
- Semi-Automatic
- Fire rate
- 3.5
- 1.5 rounds per sec
- HIP spread
- 2.25
- 1° first bullet
- Penetration
- Medium
- Medium
Alternate fire
- Zoom
- -
- 2.5x
- Mode
- -
- Semi-Automatic
- Crosshair
- -
- Recoil
- Spread
- -
- Slight reduction
- ADS spread
- -
- Perfect first bullet
- ALT spread
- -
- -
- Fire rate
- -
- 1.2 rps
Marshal Precision
Spread of the first bullet…
at 30 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ADS
- …
Even if standing still, Marshal's first bullet spread affects precision and accuracy.
Cost
1,100Damage heatmap
0-50 | |
Head | 202 |
Body | 101 |
Leg | 85 |