
Info
- The Standard Stinger skin looks kinda good. But now, go grab some weapon skins to show off!
Cost
FreeSkin
- Name
- Standard Stinger
- Edition
- -
Skin Upgrades
- Upgrade
- Not available
- Level
- Base
Usage
PopularityDetails
- HS Damage
- 67 in first 20 m
- DPS
- 1,206 head
- 486 body
- 414 legs
- Magazine
- 20 bullets
Stinger Precision
Spread of the first bullet…
at 30 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ADS
- …
Even if standing still, Stinger's first bullet spread affects precision and accuracy. Regular HIP shot is not as accurate as aiming through the sight.

Standard Stinger
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Stinger.
Cost: Free
Sensation Stinger
Non-upgradable skin from the store that is purchasable in-game for 875 Valorant Points. The skin for each of the weapons, including Stinger has some unique visual finish or animation effects, but it does not affect the gameplay. Added on November 11, 2020.
Collection: Sensation
Cost:
875
Little more…
Standard Spectre
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Spectre.
Cost: Free
Standard Bulldog
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Bulldog.
Cost: Free
Standard Guardian
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Guardian.
Cost: Free
Standard Phantom
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Phantom.
Cost: Free
Latest changes · Stinger
- 2.01
New Stinger skin
Since patch 2.01 new skin is available—Prism II Stinger.
- 1.12
New Stinger skin
Since patch 1.12 new skin is available—Sensation Stinger.
- 1.10
New Stinger skin
Since patch 1.10 new skin is available—Surge Stinger.
Patch notes · Stinger
- 2.01
New Stinger skin
Since patch 2.01 new skin is available—Prism II Stinger.
- 1.12
New Stinger skin
Since patch 1.12 new skin is available—Sensation Stinger.
- 1.10
New Stinger skin
Since patch 1.10 new skin is available—Surge Stinger.
- 1.09
Inaccuracy state
Jump land inaccuracy state changed from gradual to binary. We've noticed a trend where players landing from a jump are able to shoot accurately sooner than is reasonable. While this issue is most pronounced on the Operator, it is something that we've noticed across all weapons. Jump peeking is valuable for the mixup potential it provides but it was proving too difficult for players to reasonably deal with.
- 1.09
Inaccuracy duration
Jump land inaccuracy duration increased from 0.2 to 0.225 seconds. These changes retain that mixup potential while slightly increasing the time before the peeker can fire with perfect accuracy.
- 1.09
Inaccuracy value
Jump land inaccuracy value increased from 5.0 to 7.0 (more inaccurate for 0.225s after a land).
- 1.08
New Stinger skin
Since patch 1.08 new skin is available—Ego Stinger.
- 1.05
New Stinger skin
Since patch 1.05 new skin is available—Red Alert Stinger.
- 1.04
New Stinger skin
Since patch 1.04 new skin is available—Sakura Stinger.
- 1.02
All weapons, desired slow amount
Update to Tagging (slowdown effect when hit by enemy fire). Increased the time it takes to reach desired slow amount when tagged by 100%. Also, the effects of being tagged should feel less jarring especially when playing with higher ping.
- 1.02
All weapons, effect of tagging on movement speed
Effect of tagging on movement speed reduced from 80% to 70%. Tagging is intended to reward the player with better positioning and the player that successfully lands a shot on the enemy first. When tagged, you will now more gradually transition to the reduced tagging speed.
- 1.02
All weapons, effect of tagging on movement speed (Wall Penetration)
Tagging through walls has been further reduced which should enable reliable escapes when being shot through walls. Effect of tagging on movement speed reduced from 35% to 25%. In addition, the reduced tagging speed is slightly more forgiving. If you are positioned close to cover, this should allow you to potentially escape when tagged more frequently than before.
- 1.01
New Stinger skin
Since patch 1.01 new skin is available—Sovereign Stinger.
- 1.0
Stinger name
Previous name was CQ-SBR Stinger.
- 1.0
Availability of Stinger
Since the official launch, Stinger is available with 2 skins—Aristocrat Stinger, and Couture Stinger.
- 0.50
Walking accuracy
You will no longer enter the "walking accuracy" state when transitioning from run to stop. We noticed many players were entering a walking accuracy state during their run-to-stop transition that made it appear as if shots they fired/landed were done at full speed.
- 0.50
Deadzone accuracy
Deadzone accuracy speed threshold increased from 25% to 30%. Now that you can't gain walk accuracy while transitioning from a run to a stop, we've also slightly increased the size of the deadzone (full accuracy state) to make it a bit easier to get an accurate shot out quickly.
- 0.50
Weapon muzzle flashes
Fixed a bug where some weapons lost their muzzle flashes in 1st-person POV when tracers were disabled.
- 0.49
UI prompt block bullets
Fixed a bug where item UI prompt in the game world would appear to block bullets.
- Beta
Availability of Stinger
Stinger was available since Beta, with no skins.
Availability
- The Standard Stinger skin is available since June 2, 2020.
International
- Standard Stinger
- 기본 스팅어
- 标准迅刺
- 標準 刺針
- スタンダード スティンガー
- ستينغر قياسي
- Stinger Thông Thường
- Stinger Zwykły
- Stinger Стандарт
- Standart Stinger
- Stinger Estándar
- Stinger Padrão
- Stinger Standar