Info
- Skins combined with the gun buddies are a great way to show off.
Cost
875Skin
- Name
- Convex Operator
- Edition
- Select
Skin Upgrades
- Upgrade
- Not available
- Level
- Base
Usage
PopularityDetails
- HS Damage
- 255 in 50 m
- DPS
- 153 head
- 90 body
- 72 legs
- Magazine
- 5 bullets
Operator Precision
Spread of the first bullet…
at 20 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ADS
- …
Even if standing still, Operator's first bullet spread affects precision and accuracy.
Convex Operator
Non-upgradable skin from the store that is purchasable in-game for 875 Valorant Points. The skin for each of the weapons, including Operator has some unique visual finish or animation effects, but it does not affect the gameplay. Added on June 25, 2020.
Cost: 875
More…
Standard Operator
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Operator.
Cost: Free
Convex Bulldog
Non-upgradable skin from the store that is purchasable in-game for 875 Valorant Points. The skin for each of the weapons, including Bulldog has some unique visual finish or animation effects, but it does not affect the gameplay. Added on June 25, 2020.
Cost: 875
Convex Judge
Non-upgradable skin from the store that is purchasable in-game for 875 Valorant Points. The skin for each of the weapons, including Judge has some unique visual finish or animation effects, but it does not affect the gameplay. Added on June 25, 2020.
Cost: 875
Convex Sheriff
Non-upgradable skin from the store that is purchasable in-game for 875 Valorant Points. The skin for each of the weapons, including Sheriff has some unique visual finish or animation effects, but it does not affect the gameplay. Added on June 25, 2020.
Cost: 875
Convex Spectre
Non-upgradable skin from the store that is purchasable in-game for 875 Valorant Points. The skin for each of the weapons, including Spectre has some unique visual finish or animation effects, but it does not affect the gameplay. Added on June 25, 2020.
Cost: 875
Latest changes · Operator
- 2.02
New Operator skin
Since patch 2.02 new skin is available—Glitchpop, EP 2 Operator.
- 2.00
New Operator skin
Since patch 2.00 new skin is available—Aerosol Operator.
- 1.12
New Operator skin
Since patch 1.12 new skin is available—Ion Operator.
Patch notes · Operator
- 2.02
New Operator skin
Since patch 2.02 new skin is available—Glitchpop, EP 2 Operator.
- 2.00
New Operator skin
Since patch 2.00 new skin is available—Aerosol Operator.
- 1.12
New Operator skin
Since patch 1.12 new skin is available—Ion Operator.
- 1.11
New Operator skin
Since patch 1.11 new skin is available—Reaver Operator.
- 1.09
Operator cost
Increased price from 4500 to 5000 credits. Regarding Operator access—we're seeing some of you obtain the Operator+Armor combo as early as round 3 and snowballing that lead into additional Ops throughout the half. The new price point delays the Operator's appearance and increases the penalty for dying with one in hand. We hope to better balance the risk/reward of using this premium weapon.
- 1.09
Scoped movement
Decreased scoped movement speed from 76% to 72%.
- 1.09
Deadzone inaccuracy
Adjusted weapon deadzone from becoming inaccurate at 30% movement speed to 15% (become inaccurate sooner, become accurate later when stopping). Dry peeking angles with an Operator is noticeably more effective than we'd like (especially when jump peeking). Additionally, pushing an Operator off of an angle with utility feels less valuable since the user is able to re-peek and kill their opponent at a reliable rate.
- 1.09
Firing rate
Operator firing rate reduced from 0.75 to 0.6 rps.
- 1.09
Operator instant equip time
Instant equip time adjusted from 0.3 to 0.5 seconds (instant equip plays after tapping orb, bomb defuse/plant tap, Jett Cloud Burst, and Phoenix Curveball).
- 1.09
Operator damage
Leg shot damage decreased from 127 to 120 HP.
- 1.09
Inaccuracy state
Jump land inaccuracy state changed from gradual to binary. We've noticed a trend where players landing from a jump are able to shoot accurately sooner than is reasonable. While this issue is most pronounced on the Operator, it is something that we've noticed across all weapons. Jump peeking is valuable for the mixup potential it provides but it was proving too difficult for players to reasonably deal with.
- 1.09
Inaccuracy duration
Jump land inaccuracy duration increased from 0.2 to 0.225 seconds. These changes retain that mixup potential while slightly increasing the time before the peeker can fire with perfect accuracy.
- 1.09
Inaccuracy value
Jump land inaccuracy value increased from 5.0 to 7.0 (more inaccurate for 0.225s after a land).
- 1.09
New Operator skin
Since patch 1.09 new skin is available—Gravitational Uranium Neuroblaster Operator.
- 1.07
New Operator skin
Since patch 1.07 new skin is available—Spline Operator.
- 1.05
New Operator skin
Since patch 1.05 new skin is available—Red Alert Operator.
- 1.04
Elderflame Operator and enemy footsteps
Enemy footsteps duck cosmetic bus properly. This means that enemy footsteps will always lower the volume of the skin sound effects that are not important to gameplay, like the flame whooshes, dragon roar, etc.
- 1.04
Elderflame Operator volume stack
Fixed bug that would cause the volume to stack if you spam equipped the Operator.
- 1.04
Elderflame Operator equip volume
Adjusted the volume on the Elderflame Operator equip animation.
- 1.03
New Operator skin
Since patch 1.03 new skin is available—Elderflame Operator.
- 1.02
New Operator skins
Since patch 1.02 new skins are available—Convex Operator, and Prism Operator.
- 1.02
All weapons, desired slow amount
Update to Tagging (slowdown effect when hit by enemy fire). Increased the time it takes to reach desired slow amount when tagged by 100%. Also, the effects of being tagged should feel less jarring especially when playing with higher ping.
- 1.02
All weapons, effect of tagging on movement speed
Effect of tagging on movement speed reduced from 80% to 70%. Tagging is intended to reward the player with better positioning and the player that successfully lands a shot on the enemy first. When tagged, you will now more gradually transition to the reduced tagging speed.
- 1.02
All weapons, effect of tagging on movement speed (Wall Penetration)
Tagging through walls has been further reduced which should enable reliable escapes when being shot through walls. Effect of tagging on movement speed reduced from 35% to 25%. In addition, the reduced tagging speed is slightly more forgiving. If you are positioned close to cover, this should allow you to potentially escape when tagged more frequently than before.
- 1.0
Operator name
Previous name was BSW-460 Operator.
- 1.0
Availability of Operator
Since the official launch, Operator is available with 1 skin—Luxe Operator.
- 0.50
Walking accuracy
You will no longer enter the "walking accuracy" state when transitioning from run to stop. We noticed many players were entering a walking accuracy state during their run-to-stop transition that made it appear as if shots they fired/landed were done at full speed.
- 0.50
Deadzone accuracy
Deadzone accuracy speed threshold increased from 25% to 30%. Now that you can't gain walk accuracy while transitioning from a run to a stop, we've also slightly increased the size of the deadzone (full accuracy state) to make it a bit easier to get an accurate shot out quickly.
- 0.50
Weapon muzzle flashes
Fixed a bug where some weapons lost their muzzle flashes in 1st-person POV when tracers were disabled.
- 0.49
UI prompt block bullets
Fixed a bug where item UI prompt in the game world would appear to block bullets.
- Beta
Availability of Operator
Operator was available since Beta, with 4 more skins—Luxe Operator, Prism Operator, Ronin Operator, and Reaver Operator.
Availability
- The Convex Operator skin is available since June 25, 2020.
Edition
Signature Card
International
- Convex Operator
- 콘벡스 오퍼레이터
- 凸形远控
- 異裝凸鏡 間諜
- コンヴェクス オペレーター
- كونفيكس أوبيريتور
- Operator Cánh Cung
- Operator Wypukły
- Operator Многоугольники
- Konveks Operator
- Operator Convexe
- Operator Convexo