Info
- Viper is an excellent agent to make your enemies blind. Equipped with poisons and toxins, she can cast poison clouds and toxic walls from any place in the map. Viper's ultimate is a nightmare for enemies who wants to take or protect a spike site.
Only five of them? Pity, I brought enough poison for fifty. You can't say I'm not prepared.
- Origin:
Hero Skills
- Top
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Biography
- The American chemist, Viper deploys an array of poisonous chemical devices to control the battlefield and cripple the enemy's vision. If the toxins don't kill her prey, her mind games surely will.
- Source: playvalorant.com
Hero Facts
- ID
- 02
- Name
- Sabine
- AKA
- Pandemic
- Gender
- Female
- №
- Original Ten
Usage
Popularity
Snake Bite C · Basic
Equip a chemical launcher. Fire to launch a canister that shatters upon hitting the floor, creating a lingering chemical zone that damages and applies Vulnerable.
It lasts 8 seconds and deals 25 DPS to enemies, and 7.5 DPS to teammates.
Charges: 2
Cost:
100+100

Poison Cloud Q · Basic
Equip a gas emitter. Fire to throw the emitter that perpetually remains throughout the round. Re-use the ability to create a toxic gas cloud at the cost of fuel. This ability can be Re-used more than once and can be picked up to be Redeployed.
It can last up to 15 seconds with full poison. It decays enemies HP to 1 in about 6 seconds. It can be used together with Toxic Screen for full 15 seconds.
Charges: 1
Cost:
200

Toxic Screen E · Signature
Equip a gas emitter launcher. Fire to deploy a long line of gas emitters. Re-use the ability to create a tall wall of toxic gas at the cost of fuel. This ability can be Re-used more than once.
It can last up to 15 seconds with full poison. It decays enemies HP to 1 in about 6 seconds. It can be used together with Poison Cloud for full 15 seconds. Can be deployed in the buy phase.
Charges: 1 Cost: Free

Viper's Pit X · Ultimate
Equip a chemical sprayer. Fire to spray a chemical cloud in all directions around Viper, creating a large cloud that reduces the vision range and maximum health of players inside of it.
It lasts forever, or if Viper steps out of it—15 seconds. It decays enemies HP to 1 in about 6 seconds.
Orbs required: 7
Collectibles…
Snakebite Shorty
Non-upgradable skin from the Viper Contract Chapter 2 Tier 10. The skin have a unique texture, and it is entirely cosmetic, without affecting the gameplay. The skin is available since June 2, 2020.
Get via: Viper Contract · C2T10
Venom Vial
This gun buddy is obtainable by completing your selected Agent contract. It is automatically added to your inventory after completing Chapter 2 Tier 6 of Viper Contract. The Viper Contract is available since June 2, 2020.
Get via: Viper Contract · C2T6
Deadly Venom
This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 4 of Viper Contract. The Viper Contract is available since June 2, 2020.
Get via: Viper Contract · C1T4
No Toxicity
This spray is added to your inventory after completing Chapter 2 Tier 6 of Ignition : Act 2 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Ignition : Act 2 costs 1,000 Valorant Points. The Battlepass started on August 5, 2020.
Get via: Ignition : Act 2 · C2T6
Pick Your Poison
This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 1 of Viper Contract. The Viper Contract is available since June 2, 2020.
Get via: Viper Contract · C1T1
Stay Safe, Wash Your Hands
This spray is awarded to you for free by completing Chapter 4 Tier 20 of Ignition : Act 3 Battlepass. You do not need to purchase the premium pass to get this item. The Battlepass started on October 13, 2020.
Get via: Ignition : Act 3 · C4T20
Viper
This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 2 Tier 7 of Viper Contract. The Viper Contract is available since June 2, 2020.
Get via: Viper Contract · C2T7
MMXX Founder
This card is awarded to you for free by completing Chapter 5 Tier 25 of Ignition : Act 1 Battlepass. You do not need to purchase the premium pass to get this item.
Get via: Ignition : Act 1 · C5T25
One Dark Night
This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 2 Tier 9 of Viper Contract.
Get via: Viper Contract · C2T9
Valorant Viper
This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 1 Tier 2 of Viper Contract.
Get via: Viper Contract · C1T2

Biohazard
This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 1 Tier 3 of Viper Contract.
Get via: Viper Contract · C1T3

Toxic
This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 2 Tier 8 of Viper Contract.
Get via: Viper Contract · C2T8
Total collectibles: 12
Pick rate · Viper
Latest changes · Viper
- 2.00
Viper updates
No updates just yet, but we're taking this opportunity to say we've got our eye on her. We still believe she is underperforming as a whole and we're looking at changes for her in the new year.
- 1.09
Fuel
Viper now starts the round at 100 fuel (previously 50). Now that Viper can place her wall pre-round, we want her to be able to act with her team right at barrier drop without the tension of also trying to maximize her fuel for an initial move.
- 1.09
Snake Bite debuf
Vulnerable debuff applied from Snake Bite now lingers for 2 seconds after leaving Viper's acid. mmediately dropping the vulnerable debuff upon exit wasn't creating the threat we've hoped for when we added it. This change should make the Viper (and team) advantage window more realistic, as well as project a unique threat on opponents playing around it.
- 1.09
Viper's Pit and move speed
Move speed doubled while casting Viper's Pit.
- 1.09
Viper's Pit and fast equips
Viper now fast equips her weapon after casting, re-equip times vary per gun—but on average will reduce her weapon down time by 0.4 seconds. The combination of a slow placement and re-equip time was resulting in Viper players getting too hurt or killed while casting ults in a situation we felt should be pretty safe. This change should increase the positional options available while casting, and get your weapon up sooner.
- 1.07
Toxic Screen placing
Toxic Screen can now be placed during the buy phase of rounds, through spawn barriers. This change should allow Viper, in many situations, to get her wall placed pre-round and then join her team before the barrier drops—or create uncertainty about her location when the round begins.
- 1.07
Toxic Screen faster
Toxic Screen now goes up faster along it's full length, once it starts to form. Increasing the speed of the wall rising should reduce the awkward period that occurs after it starts to rise but isn't covering all the angles Viper and her allies would expect.
- 1.07
Decay on allies
Decay on all smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.
- 1.07
Viper's Pit on minimap
The area of Viper's Pit is now shown on her team's minimap when deployed.
Patch notes · Viper
- 2.00
Viper updates
No updates just yet, but we're taking this opportunity to say we've got our eye on her. We still believe she is underperforming as a whole and we're looking at changes for her in the new year.
- 1.09
Fuel
Viper now starts the round at 100 fuel (previously 50). Now that Viper can place her wall pre-round, we want her to be able to act with her team right at barrier drop without the tension of also trying to maximize her fuel for an initial move.
- 1.09
Snake Bite debuf
Vulnerable debuff applied from Snake Bite now lingers for 2 seconds after leaving Viper's acid. mmediately dropping the vulnerable debuff upon exit wasn't creating the threat we've hoped for when we added it. This change should make the Viper (and team) advantage window more realistic, as well as project a unique threat on opponents playing around it.
- 1.09
Viper's Pit and move speed
Move speed doubled while casting Viper's Pit.
- 1.09
Viper's Pit and fast equips
Viper now fast equips her weapon after casting, re-equip times vary per gun—but on average will reduce her weapon down time by 0.4 seconds. The combination of a slow placement and re-equip time was resulting in Viper players getting too hurt or killed while casting ults in a situation we felt should be pretty safe. This change should increase the positional options available while casting, and get your weapon up sooner.
- 1.07
Toxic Screen placing
Toxic Screen can now be placed during the buy phase of rounds, through spawn barriers. This change should allow Viper, in many situations, to get her wall placed pre-round and then join her team before the barrier drops—or create uncertainty about her location when the round begins.
- 1.07
Toxic Screen faster
Toxic Screen now goes up faster along it's full length, once it starts to form. Increasing the speed of the wall rising should reduce the awkward period that occurs after it starts to rise but isn't covering all the angles Viper and her allies would expect.
- 1.07
Decay on allies
Decay on all smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.
- 1.07
Viper's Pit on minimap
The area of Viper's Pit is now shown on her team's minimap when deployed.
- 1.05
Nearsight not apply properly
Fixed nearsight not apply properly when going through smoke parts of Viper's walls.
- 1.04
Viper's Pit collapse
Max time outside of Viper's Pit ult before it collapses increased from 5 to 12 seconds. With Viper being allowed out of her ult for such a short period of time, we felt that she was not only limited in the plays she could make, but also gave too much continuous information to her enemies. The ability to move outside the ult smoke more freely should provide some new and interesting mind games for Viper to play—and hopefully puts the strategic pressure back on the enemy.
- 1.04
Ult drop early
Viper can hold the ability key to drop her ult early.
- 1.04
Viper's Pit minimap
Enemies in Viper's Pit have their minimap obscured and do not provide minimap detection to their allies. The other improvements should push Viper's advantage in her own smoke and help her avoid getting traded by enemies using minimap vision to target her.
- 1.04
Red enemy glow
Increased the brightness of the red enemy glow at the edge of Viper's near-sight.
- 1.04
Enemy decay
Enemy decay per second increased from 10 to 15 from all sources. Viper's decay depleting so quickly from enemies was limiting the advantage it provided and wasn't creating the threat we had hoped for as a result. Adding a delay before it fades will hopefully widen the window where Viper and her team can capitalize and pair with the Viper's Pit updates to provide fresh ways to play around her ult.
- 1.04
Viper's smoke decay
After exiting Viper's smoke, enemy decay sustains for 2.5 seconds before starting to fade.
- 1.04
Poison Cloud and Toxic Screen not consume additional fuel
Having both Poison Cloud and Toxic Screen active does not consume additional fuel beyond the cost of having one active. The reduction in total uptime when both her vision blockers were active was making it difficult for Viper to use both tools together. Since Viper's smoke has so much commitment and makes up so much of her kit, we want to free her to use them in tandem to create powerful options for her team to take sites.
- 1.02
Poison Orb activation cooldown
Poison Orb activation cooldown increased by 0.5 seconds, up to 6 seconds. We like Viper's unique ability to do "one-way" smokes, but some of the locations could create places where it was suicide to push through. An increased window should keep this viable without eliminating the strategy.
- 1.02
Snake Bite damage make a player fragile
Snake Bite, taking damage will make a player fragile for a short time. Fragile is a debuff that doubles damage taken. Note: the total damage is unchanged (the damage is lowered, but fragile increases it—it all evens out). With Viper applying decay on her smokes, but only providing moderate chip damage on her area-damage skill, pushing through it was hard to punish. With Fragile, Viper's team should have a big advantage on anyone if they fire on pushing enemies.
- 1.02
Toxic Screen burns through walls
Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length. Viper Toxic screen is a potentially-strong vision slicing tool, but its access was well… terrible, making it only useful in a few spots on most maps. This should allow Viper to cut up sights, maps, and other unique areas to either fake or help take ground.
- 1.01
Improved performance
Improved the performance of the Viper specific HUD elements which had some performance issues.
- 1.0
Toxic Screen as a projectile
Fixed a bug that let you shred the gnar at supersonic speeds using Viper's Toxic Screen as a projectile boost.
- 1.0
Poison Cloud mid air
Fixed the ability to activate Viper's Poison Cloud mid air if it has been picked up.
- 1.0
Optimized VFX
Optimized abilities VFX for Viper.
- 1.0
Sound visualization
We've brought in more sounds made by Agents under the category of sounds that display their audio distance on the mini-map via the white circle. This includes ability sounds, reloads, spike interactions and more. Why? We wanted to provide players with the ability to understand when their noise can be heard by enemies and give them an idea of how far the sounds can be heard.
- 0.50
Snake Bite radius
Snake Bite radius increased from 350 to 450. We're increasing Snake Bite's radius to match other area denial abilities.
- 0.50
Jump out of Snake Bite
Height required to jump out of all damaging area denial abilities increased from 80 to 120. We see you b-hoppers out there, jumping through Snake Bite while taking no damage. We don't want to completely negate this skill but we also don't want it to trivialize a whole set of character abilities.
- 0.50
Snake Bite tick scpeed
Snake Bite damage tick speed increased (total damage per second unchanged).
- 0.50
Poison Cloud pick-up cooldown
Viper's Poison Cloud no longer enters cooldown when picked up during the buy phase.
- 0.50
Toxic Screen placeholder mesh
Removed placeholder mesh from Viper's Toxic Screen projectile.
- 0.50
Ability details in the combat report
Ability details in the combat report will now correctly appear in the buy phase of the round when teams switch sides.
- 0.50
Players appeared to be standing
Fixed a rare bug where players appeared to be standing, when they were actually crouching.
- 0.49
Smoothed out movement
Smoothed out movement during player-to-player collisions.
- 0.49
Toxic Screen on the minimap
Updated the appearance of Viper's Toxic Screen on the minimap to show gaps in the wall.
- 0.49
Viper's Pit cancelation
Fixed Viper being able to animation-cancel Viper's Pit.
- 0.49
Ultimate icon
Fixed the ultimate ability icon above teammates' heads showing as charged after gaining 1 ult point instead of when actually charged.
- Beta
Availability of Viper
Viper is in the active duty since the very beginning of the Beta.

Controller
Controllers are experts in slicing up dangerous territory to set their team up for success.
Viper Contract · XP
T1 · 2% | 20,000 | |
T2 · 5% | 30,000 | |
T3 · 9% | 40,000 | |
T4 · 14% | 50,000 | |
T5 · 21% | 60,000 | |
CH2
| ||
T6 · 28% | 75,000 | |
T7 · 38% | 100,000 | |
T8 · 54% | 150,000 | |
T9 · 74% | 200,000 | |
T10 · 100% | 250,000 |
Total XP required: 975,000
How to finish?
To complete this contract in the next 40 days, earn 643,000 XP in addition to daily and weekly bonus. That's about 16,100 XP daily.
Viper character
- Since
- Beta
- CC
- US
- Earn
- Unlockable

Signature Card
International
- Viper
- 바이퍼
- 蝰蛇
- 薇蝮
- ヴァイパー
- فايبر