Info
- Omen has one of the best smokes in the game, that can be placed almost anywhere on the map. He can teleport short and long distances, and blind his opponents.
They fear death. They should fear so much more than that.
- Origin:
Hero Skills
- Best
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Biography
- A phantom of a memory, Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as his foe scrambles to learn where he might strike next.
- Source: playvalorant.com
Hero Facts
- ID
- 03
- AKA
- Wraith
- Origin
- Unknown
- Owns
- A Tactical Map
- Gender
- Male
- №
- Original Ten
Usage
PopularityShrouded Step C · Basic
Equip a shrouded step ability and see its range indicator. Fire to begin a brief channel, then teleport to the marked location.
Time needed to teleport is about 1.75 seconds.
Charges: 2 Cost: 100+100
Paranoia Q · Basic
Equip a blinding orb. Fire to throw it forward, briefly reducing the vision range and deafening all players it touches. This projectile can pass straight through walls.
Nearsights enemies for about 2.5 seconds, and also affects teammates.
Charges: 1 Cost: 400
Dark Cover E · Signature
Equip a shadow orb, entering a phased world to place and target the orbs. Press the ability key to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HoldFire while targeting to move the marker further away. HoldSecondaryFire while targeting to move the marker closer. PressReload to toggle normal targeting view.
Sphere lasts for about 15 seconds. It can be re-used after 35 seconds.
Charges: 2 Cost: Free+Free
From the Shadows X · Ultimate
Equip a tactical map. Fire to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport, or PressEquip for Omen to cancel his teleport.
Time needed to teleport is about 4 seconds.
Orbs required: 7
Collectibles…
Soul Silencer Ghost
Non-upgradable skin from the Omen Contract Chapter 2 Tier 10. The skin have a unique texture, and it is entirely cosmetic, without affecting the gameplay. The skin is available since June 2, 2020.
Get via: Omen Contract · C2T10
Grim Delight
This gun buddy is obtainable by completing your selected Agent contract. It is automatically added to your inventory after completing Chapter 2 Tier 6 of Omen Contract. The Omen Contract is available since June 2, 2020.
Get via: Omen Contract · C2T6
Dark Focus
This spray is obtainable by completing your selected Agent contract. This spray is distracting, thus it cannot be used in the mid-round. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 4 of Omen Contract. The Omen Contract is available since June 2, 2020.
Get via: Omen Contract · C1T4
It Hunts
This spray is obtainable by completing your selected Agent contract. This spray is distracting, thus it cannot be used in the mid-round. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 1 of Omen Contract. The Omen Contract is available since June 2, 2020.
Get via: Omen Contract · C1T1
Omen
This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 2 Tier 7 of Omen Contract. The Omen Contract is available since June 2, 2020.
Get via: Omen Contract · C2T7
Valorant Omen
This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 1 Tier 2 of Omen Contract.
Get via: Omen Contract · C1T2
Versus // Omen + Sage
This premium card is added to your inventory after completing Chapter 7 Tier 31 of Formation : Act 1 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Formation : Act 1 costs 1,000 Valorant Points.
Get via: Formation : Act 1 · C7T31
What's Another Death
This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 2 Tier 9 of Omen Contract.
Get via: Omen Contract · C2T9
Harbinger
This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 1 Tier 3 of Omen Contract.
Get via: Omen Contract · C1T3
Revenant
This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 2 Tier 8 of Omen Contract.
Get via: Omen Contract · C2T8
Total collectibles: 10
Pick rate · Omen
Latest changes · Omen
- 2.02
Targeting get stuck
Fixed issue with Omen's Shrouded Step targeting that caused it to get stuck on corners at a much greater distance.
- 2.02
Omen could swap equipables
Fixed issue where Omen could swap equipables right after selecting a map location for From the Shadows.
- 2.02
Omen's view
Fixed issue where Omen's view could become detached when using Dark Cover in poor networking conditions.
- 2.01
Gun equipped while forming
Fixed issue where Omen could have his gun equipped while forming during From the Shadows.
- 2.01
Fake defuse sound
Fixed Omen being able to trigger the defuse sound while teleporting.
- 2.01
Reforming VFX
Fixed issue where Omen's reforming VFX didn't line up with where he actually appeared when using Shrouded Step.
- 2.00
Dark Cover speed
Dark Cover projectile speed decreased from 4000 to 2800. The projectile speed decrease here is meant to give Omen more pressure and responsiveness when smoking nearby targets, while taking a bit longer to get smokes to far away parts of the map that he isn't actively covering.
- 2.00
Paranoia cost
Paranoia cost increased from 200 to 400 credits. Paranoia has been quite strong for a while, and rather than reduce its effectiveness and take away some of the most exciting plays Omen can make, we decided to up the cost. On the whole, this brings Omen's full utility price up to a level that's more comparable with other Agents as well as making it more important to get value out of Paranoia when you cast it.
- 2.00
Teleport past barriers
Fixed an issue where Omen could sometimes teleport past the buy phase barriers.
- 2.00
Plant the Spike on a Sage wall
Fixed an issue where Omen could plant the Spike while elevated on a Sage wall.
Patch notes · Omen
- 2.02
Targeting get stuck
Fixed issue with Omen's Shrouded Step targeting that caused it to get stuck on corners at a much greater distance.
- 2.02
Omen could swap equipables
Fixed issue where Omen could swap equipables right after selecting a map location for From the Shadows.
- 2.02
Omen's view
Fixed issue where Omen's view could become detached when using Dark Cover in poor networking conditions.
- 2.01
Gun equipped while forming
Fixed issue where Omen could have his gun equipped while forming during From the Shadows.
- 2.01
Fake defuse sound
Fixed Omen being able to trigger the defuse sound while teleporting.
- 2.01
Reforming VFX
Fixed issue where Omen's reforming VFX didn't line up with where he actually appeared when using Shrouded Step.
- 2.00
Dark Cover speed
Dark Cover projectile speed decreased from 4000 to 2800. The projectile speed decrease here is meant to give Omen more pressure and responsiveness when smoking nearby targets, while taking a bit longer to get smokes to far away parts of the map that he isn't actively covering.
- 2.00
Paranoia cost
Paranoia cost increased from 200 to 400 credits. Paranoia has been quite strong for a while, and rather than reduce its effectiveness and take away some of the most exciting plays Omen can make, we decided to up the cost. On the whole, this brings Omen's full utility price up to a level that's more comparable with other Agents as well as making it more important to get value out of Paranoia when you cast it.
- 2.00
Teleport past barriers
Fixed an issue where Omen could sometimes teleport past the buy phase barriers.
- 2.00
Plant the Spike on a Sage wall
Fixed an issue where Omen could plant the Spike while elevated on a Sage wall.
- 1.14
Teleport past barrier
Fixed an issue where Omen could teleport past the Buy phase barrier.
- 1.09
Paranoia VFX
Updated projectile VFX to better represent its hitbox, especially when it is traveling towards your POV. We're keeping an eye on the overall power level of Paranoia, but as a first step wanted to resolve visual issues where players hit with Paranoia appear outside of its impact on their screen.
- 1.09
Omen's glowing eyes
Fixed bug where Omen's glowing eyes weren't properly removed when he cancelled his ult.
- 1.07
Viper's smoke abilities decay on allies
Decay on all Viper's smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.
- 1.0
Paranoia is now equipped
Paranoia is now equipped instead of quickcast, and hit detection improved, especially at close range. Changed the cast paradigm to reward more proactive use of Paranoia over its previous reactive use case. Enemies will receive a warning when the projectile is fired rather than being in the direct path of it. This should make it hit enemies more reliably.
- 1.0
Dark Cover phased and normal targeting
Omen now enters a "phaser" world where he can see through walls to place his smokes and pressing RELOAD toggles between phased and normal targeting. e wanted to provide Omen with a more precise way to place his smokes, especially when verticality is at play. We've provided a toggle back to the old view mode as well to make sure we still support the quick, close range smoke playstyle many Omen players have honed.
- 1.0
Dark Cover controls
Dark Cover controls have been updated where Omen can now increase smoke distance with PRIMARY FIRE, decrease it with SECONDARY FIRE, and throw smoke with the ABILITY KEY. Yeah, this might be a difficult control shift for players who main Omen, but in the long run—and for new players—we think it's more intuitive for the distance to be controlled by one hand on the mouse by default.
- 1.0
Shrouded Step targeting
Omen can now see his teleport location on the map and receives an in-world indicator of where he's targeting when his vision of the point is obstructed. We want to help Omen understand where he is targeting his teleport, especially when he's teleporting from out of his smoke.
- 1.0
From the Shadow can now cancel
Omen can now cancel his teleport while in Shade form by pressing the ABILITY KEY again—Omen still loses all of his ult points if he cancels. We want Omen to attempt plays and create fear for his opponents with his ultimate. Previously, the punishment for using the ult was almost certain death if caught by an enemy, and it pushed the ability into more niche use. Allowing Omen to cancel his ult if he's in danger at the cost of his ult points will hopefully open more possibilities and value, while still pushing him to try and pick the best teleport spots possible.
- 1.0
Optimized VFX
Optimized abilities VFX for Omen.
- 1.0
Sound visualization
We've brought in more sounds made by Agents under the category of sounds that display their audio distance on the mini-map via the white circle. This includes ability sounds, reloads, spike interactions and more. Why? We wanted to provide players with the ability to understand when their noise can be heard by enemies and give them an idea of how far the sounds can be heard.
- 0.50
Dark Cover duration
Dark Cover smoke duration increased from 12 to 15 seconds.
- 0.50
Dark Cover speed
Dark Cover smoke projectile speed increased.
- 0.50
Dark Cover cooldown
Dark Cover cooldown increased from 30 to 35 seconds. Especially at high-tier play, we've seen Brimstone become the dominant controller and we wanted to give his peers a boost to make them more viable while hopefully maintaining their unique playstyles.
- 0.50
Ability details in the combat report
Ability details in the combat report will now correctly appear in the buy phase of the round when teams switch sides.
- 0.50
Players appeared to be standing
Fixed a rare bug where players appeared to be standing, when they were actually crouching.
- 0.49
Smoothed out movement
Smoothed out movement during player-to-player collisions.
- 0.49
From the Shadows vulnerability
Omen now immediately becomes vulnerable and no longer appears dark after he leaves his alternate shadow form. If you were to find enemy Omen teleporting in, it was often confusing when you should shoot him to get the kill (vs. sending him back). This change is to both account for an invulnerability bug and score some extra points of clarity.
- 0.49
From the Shadows attenuation
The attenuation radius of the arrival sound on Omen's From the Shadows has been reduced to 2250. Attenuation is a big word, but the short of it is you have to be closer to Omen to echolocate where he's teleporting to. We're trying to give him some spook back since if you do find him, you should now have him dead to rights.
- 0.49
Visuals
Updated Omen's visuals.
- 0.49
Ultimate icon
Fixed the ultimate ability icon above teammates' heads showing as charged after gaining 1 ult point instead of when actually charged.
- Beta
Availability of Omen
Omen is in the active duty since the very beginning of the Beta.
Controller
Controllers are experts in slicing up dangerous territory to set their team up for success.
Omen Contract · XP
T1 · 2% | 20,000 | |
T2 · 5% | 30,000 | |
T3 · 9% | 40,000 | |
T4 · 14% | 50,000 | |
T5 · 21% | 60,000 | |
CH2
| ||
T6 · 28% | 75,000 | |
T7 · 38% | 100,000 | |
T8 · 54% | 150,000 | |
T9 · 74% | 200,000 | |
T10 · 100% | 250,000 |
Total XP required: 975,000
How to finish?
To complete this contract in the next 40 days, earn 643,000 XP in addition to daily and weekly bonus. That's about 16,100 XP daily.
Omen character
- Since
- Beta
- CC
- Huh?
- Earn
- Unlockable
Signature Card
International
- Omen
- 오멘
- 幽影
- 歐門
- オーメン
- أومين