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    Sage · Avatar

    Sage

    Sentinel
    • Agent
    • Patch notes
    • Versus
    Info
    • Sage is the only agent that was picked by teams in the Closed Beta almost 100% of the time. She is an excellent healer for a team, and her Slow Orbs and Ice Wall has a potential to hold enemies while waiting her team to rotate. Sage can resurrect her teammates with one of the most powerful ultimates in the Valorant.
    • My power does not end. Ask for aid and you shall receive it.

      Sage

    • Origin:
    Hero Skills
    • Best
    Move
    Reveal
    Hold
    Damage
    Heal
    Biography
    • The stronghold of China, Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off aggressive pushes, she provides a calm center to a hellish fight.

    • Source: playvalorant.com
    Abilities
    Creds 500

    Hero Facts

    ID
    07
    AKA
    Thorne
    Style
    Defensive
    Popularity
    High
    Power
    Live

    Gender
    Female
    №
    Original Ten
    Usage
    Popularity
    More Sentinels
    Cypher avatar
    Cypher
    Killjoy avatar
    Killjoy
    Sage stats
    • Usage See usage patterns
    • Top Top teams with Sage
    • More Full Sage stats
    Sage ability · Barrier Orb
    Sage ability · Slow Orb
    Sage ability · Healing Orb
    Sage ability · Resurrection
    Valorant Final Chamber weapon skin
    Valorant buddy · Radianite Orb
    Valorant spray · All Good
    Valorant spray · Pulse Check
    Valorant spray · Sage
    Valorant Player Card · Journey of Trials
    Valorant Player Card · Valorant Sage
    Valorant Player Card · Versus // Omen + Sage
    Valorant title · Ascendant
    Valorant title · Enlightened
    Valorant title · Warden
    Sage ability · Barrier Orb
    Barrier Orb C · Basic

    Equip a barrier orb. Fire places a solid wall. AltFire rotates the targeter.

    Lasts 30 seconds. Can be destroyed by Knife 8 hits, Classic 25 bullets, or Vandal 21 bullet. Wall is 2x weaker in first 3 seconds.

    Charges: 1 Cost: Creds 300

    Sage ability · Slow Orb
    Slow Orb Q · Basic

    Equip a slowing orb. Fire to throw a slowing orb forward that detonates upon landing, creating a lingering field that slows players caught inside of it.

    It lasts about 7 seconds. Slows enemies and allies. Jump height is reduced.

    Charges: 2 Cost: Creds 100+100

    Sage ability · Healing Orb
    Healing Orb E · Signature

    Equip a healing orb. Fire with your crosshairs over a damaged ally to activate a heal-over-time on them. AltFire while Sage is damaged to activate a self heal-over-time.

    Heals self to 60 HP in 10 seconds or teammates to full HP over 5 seconds. Re-use after 35 seconds.

    Charges: 1 Cost: Free

    Sage ability · Resurrection
    Resurrection X · Ultimate

    Equip a resurrection ability. Fire with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.

    Reviving takes 3.5 seconds.

    Orbs required: 7

    Collectibles…


    Valorant Classic skin · Final Chamber Classic
    Final Chamber Classic Sidearms · Classic Final Chamber Classic Sage Contract
    Final Chamber Classic

    Non-upgradable skin from the Sage Contract Chapter 2 Tier 10. The skin have a unique texture, and it is entirely cosmetic, without affecting the gameplay. The skin is available since June 2, 2020.


    Get via: Sage Contract · C2T10

    Valorant weapon buddy · Radianite Orb
    Radianite Orb gun buddy All buddies
    Sage Contract
    Radianite Orb

    This gun buddy is obtainable by completing your selected Agent contract. It is automatically added to your inventory after completing Chapter 2 Tier 6 of Sage Contract. The Sage Contract is available since June 2, 2020.


    Get via: Sage Contract · C2T6

    Valorant in-game spray · All Good
    All Good spray All sprays
    Sage Contract
    All Good

    This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 2 of Sage Contract. The Sage Contract is available since June 2, 2020.


    Get via: Sage Contract · C1T2

    Valorant in-game spray · Pulse Check
    Pulse Check spray All sprays
    Sage Contract
    Pulse Check

    This animated spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 5 of Sage Contract. The Sage Contract is available since June 2, 2020.


    Get via: Sage Contract · C1T5

    Valorant in-game spray · Sage
    Sage spray All sprays
    Sage Contract
    Sage

    This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 2 Tier 7 of Sage Contract. The Sage Contract is available since June 2, 2020.


    Get via: Sage Contract · C2T7

    Valorant player card · Journey of Trials
    Journey of Trials card All cards Show full card Show small card
    Sage Contract
    Journey of Trials

    This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 2 Tier 9 of Sage Contract.


    Get via: Sage Contract · C2T9

    Valorant player card · Valorant Sage
    Valorant Sage card All cards Show full card Show small card
    Sage Contract
    Valorant Sage

    This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 1 Tier 3 of Sage Contract.


    Get via: Sage Contract · C1T3

    Valorant player card · Versus // Omen + Sage
    Versus // Omen + Sage card All cards Show full card Show small card
    Omen Agent Formation : Act 1
    Versus // Omen + Sage

    This premium card is added to your inventory after completing Chapter 7 Tier 31 of Formation : Act 1 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Formation : Act 1 costs  1,000 Valorant Points.


    Get via: Formation : Act 1 · C7T31

    Ascendant · Valorant player card title
    All titles
    Sage Contract
    Ascendant

    This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 2 Tier 8 of Sage Contract.


    Get via: Sage Contract · C2T8

    Enlightened · Valorant player card title
    All titles
    Sage Contract
    Enlightened

    This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 1 Tier 4 of Sage Contract.


    Get via: Sage Contract · C1T4

    Warden · Valorant player card title
    All titles
    Sage Contract
    Warden

    This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 1 Tier 1 of Sage Contract.


    Get via: Sage Contract · C1T1

    Total collectibles: 11

    Pick rate · Sage

    782 days ago
    Latest changes · Sage
    • 2.02
      Plant the Spike on a Sage wall

      Fixed issue where the Spike could be planted on Sage's wall on the sites on Icebox.

    • 2.00
      Plant the Spike on a Sage wall

      Fixed an issue where Omen could plant the Spike while elevated on a Sage wall.

    • 1.14
      Barrier Orb cast

      Barrier Orb can't be cast in Buy Phase. Although this was a hotfix solution intended to prevent an exploit with Omen, this change is overall a solid one that we believe creates cohesion across what can and can't be cast in buy phase. Most of the abilities cast during buy phase are meant to set up more permanent utility.

    • 1.14
      Barrier deterioration

      Once fortified, Barrier no longer loses health over time—Barrier only starts to deteriorate a few seconds before it expires. Overall, we've been happy with how the fortified barrier has been playing but wanted to make some changes to prevent the mitigation of the fortifying counterplay, while rewarding Sage players that successfully fortify their walls. By removing the mitigation of the counterplay, we are able to investigate future opportunities to reward players that succeed in getting their barriers to fortify.

    Patch notes · Sage
    • 2.02
      Plant the Spike on a Sage wall

      Fixed issue where the Spike could be planted on Sage's wall on the sites on Icebox.

    • 2.00
      Plant the Spike on a Sage wall

      Fixed an issue where Omen could plant the Spike while elevated on a Sage wall.

    • 1.14
      Barrier Orb cast

      Barrier Orb can't be cast in Buy Phase. Although this was a hotfix solution intended to prevent an exploit with Omen, this change is overall a solid one that we believe creates cohesion across what can and can't be cast in buy phase. Most of the abilities cast during buy phase are meant to set up more permanent utility.

    • 1.14
      Barrier deterioration

      Once fortified, Barrier no longer loses health over time—Barrier only starts to deteriorate a few seconds before it expires. Overall, we've been happy with how the fortified barrier has been playing but wanted to make some changes to prevent the mitigation of the fortifying counterplay, while rewarding Sage players that successfully fortify their walls. By removing the mitigation of the counterplay, we are able to investigate future opportunities to reward players that succeed in getting their barriers to fortify.

    • 1.11
      Wall segments no longer breaks

      Sage wall segments no longer breaks if a player dies on top of them.

    • 1.07
      Heal reduced

      Heal reduced from 100 over 5 seconds, to 60 over 5 seconds. Our goal is to reduce the amount of healing done throughout the round.

    • 1.07
      Self heal reduced

      Self heal reduced from 100 over 5 seconds, to 60 over 10 seconds. Our goal is to disincentivize Sage from self healing and make it more expensive to do so.

    • 1.07
      Slow Orb size reduced

      Slow Orb size reduced by 30%. This should slightly reduce the power of Slow Orb and increase intentionality. Right now, slow orb unintentionally covers a lot more ground than it should be if aimed properly.

    • 1.07
      Barrier Orb cost

      Barrier Orb cost reduced from 400 to 300 credits.

    • 1.07
      Barrier Orb fortifying

      Fortifying barrier wall forms at 400 HP—after a 3 second delay, the wall becomes fortified to 800 HP. Our hope is to increase counterplay on Barrier and reduce the strength of the wall during reactive use.

    • 1.07
      Viper's smoke abilities decay on allies

      Decay on all Viper's smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.

    • 1.04
      Ultimate targeting unified

      Gun pickup targeting and Sage Ultimate targeting unified with ally character highlights, saving VRam and GPU performance.

    • 1.02
      Spike would float

      Fixed a bug where the Spike would float in the air if it had been placed on a Sage wall.

    • 1.01
      Barrier Orb cast range

      Barrier Orb cast range reduced from 20 to 10 meters. As a Sentinel, Sage is supposed to be most effective when defending territory that she already controls. The 20m cast range was allowing Sage to aggressively take control of neutral territory in a way that was inappropriate for her role in Valorant. This range reduction aims to keep her strong while defending territory but reduce her efficacy at taking ground.

    • 1.0
      Inaccurate movement

      Fixed a bug where players were fully movement inaccurate after being resurrected or respawning.

    • 1.0
      Healing Orb cooldown

      Healing Orb cooldown increased from 35 to 45 seconds. We like how much Sage is able to heal in a single heal, but felt she was able to use it too frequently during a round.

    • 1.0
      Barrier Orb health

      Barrier Orb segment health reduced from 1000 to 800.

    • 1.0
      Barrier Orb duration

      Barrier Orb duration reduced from 40 to 30 seconds.

    • 1.0
      Barrier Orb duration

      Friendly Barrier Orb walls now show on the minimap. Previous changes to Sage's Barrier Orb helped give it more counterplay options in pistol/early round but it's still having too much impact in any given round. Our hope is that the wall stays a powerful stalling tool, but asks you to think more about when in the round you want to use it.

    • 1.0
      Optimized VFX

      Optimized abilities VFX for Sage.

    • 1.0
      Sound visualization

      We've brought in more sounds made by Agents under the category of sounds that display their audio distance on the mini-map via the white circle. This includes ability sounds, reloads, spike interactions and more. Why? We wanted to provide players with the ability to understand when their noise can be heard by enemies and give them an idea of how far the sounds can be heard.

    • 0.50
      Slow Orb duration

      Slow Orb zone duration decreased from 9 to 7 seconds.

    • 0.50
      Slow Orb slowing amount

      Slow Orb slowing amount decreased from 65% to 50%. We all know Sage is OP. We've decided to try to reduce some of her stopping power while still allowing her to fulfill her role as the premier staller in VALORANT. These changes aim to reduce the overall efficacy of her Slow Orb, especially if they are chained back-to-back.

    • 0.50
      Resurrected players would have jittery movement

      Fixed rare movement bug where resurrected players who were tagged would have jittery movement in 1st-person perspective.

    • 0.50
      Barrier Orb cost

      Sage Barrier Orb increased from 300 to 400 credits.

    • 0.50
      Ability details in the combat report

      Ability details in the combat report will now correctly appear in the buy phase of the round when teams switch sides.

    • 0.50
      Players appeared to be standing

      Fixed a rare bug where players appeared to be standing, when they were actually crouching.

    • 0.49
      Smoothed out movement

      Smoothed out movement during player-to-player collisions.

    • 0.49
      Barrier Orb spawn

      Barrier Orb will only spawn a chunk of the barrier if it is supported by the ground, this means it will sometimes only spawn 2 barrier chunks.

    • 0.49
      Barrier Orb placement

      Barrier Orb can no longer be placed on "small" pieces of geometry, it must be placed on the ground or on top of boxes. We love supporting boost gameplay, especially when multiple characters combine their abilities (looking at you Jett and Omen). However, we felt with the current placement requirements, characters were able to boost to too many unintended spots. With this change, players can still boost into some unexpected positions, but they hopefully won't be 30 feet in the sky and floating in the middle of the site to look through a tiny pinhole in the map.

    • 0.49
      Ultimate icon

      Fixed the ultimate ability icon above teammates' heads showing as charged after gaining 1 ult point instead of when actually charged.

    • 0.47+
      Slow Orb slows air

      Slow Orb now also slows the air speed of players in the zone.

    • 0.47+
      Slow Orb without walking noise

      Players can now walk through the Slow Orb without making noise. Why though? Players were able to circumvent too much of Sage's Slow Orb by bunny hopping through the zone. We want the minimum slow amount to be a bit more consistent with all movement in the zone, while still allowing for bunny hopping and walking to provide a slight benefit to traversing the zone. Also, we feel adding a stealthy yet slow way to move through the field brings more nuance to playing against the zone and a bit more uncertainty for Sage, since she can't necessarily hear people who move through.

    • 0.47+
      Barrier Orb receives double damage

      Melee attacks now inflict double the damage per hit to destructibles, including Sage's Barrier. Why? There weren't enough options during low econ rounds—such as the first round and right after switching sides—to combat Sage's Barrier Orb. Our intent is to add a high-risk, high-reward method for players to interact with her wall, while still being able to take it down, no matter their loadout.

    • Beta
      Availability of Sage

      Sage is in the active duty since the very beginning of the Beta.

    Sage · Valorant agent
    vs Breach vs Brimstone vs Cypher vs Jett vs Killjoy vs Omen vs Phoenix vs Raze vs Reyna vs Skye vs Sova vs Viper vs Yoru

    Agent

    Sage
    Sentinel

    Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

    Hide Chapters Show Chapters Show Progress Show Tiers
    Sage Contract
    Sage Contract · XP
    T1 · 2%
    20,000
    T2 · 5%
    30,000
    T3 · 9%
    40,000
    T4 · 14%
    50,000
    T5 · 21%
    60,000
    CH2
    T6 · 28%
    75,000
    T7 · 38%
    100,000
    T8 · 54%
    150,000
    T9 · 74%
    200,000
    T10 · 100%
    250,000

    Total XP required: 975,000

    How to finish?

    in 15 days in 20 days in 25 days in 30 days in 40 days in 50 days in 60 days
    Daily XP
    16%
    Weekly XP
    18%
    Need more XP
    66%

    To complete this contract in the next 40 days, earn 643,000 XP in addition to daily and weekly bonus. That's about 16,100 XP daily.

    Sage character

    Since
    Beta
    CC
    CN
    Earn
    Auto-granted
    Sage player card · Valorant Sage

    Signature Card

    Valorant Sage

    International

    Sage

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