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    Cypher · Avatar

    Cypher

    Sentinel
    • Agent
    • Patch notes
    • Versus
    Info
    • Cypher is the only agent that can hold a bombsite alone, without even being there. No one can pass his Cameras and Trapwires undetected. His Cyber Cages that acts like "smokes", and can be activated remotely. Cypher's ultimate reveals the locations of enemies.
    • Nothing stays hidden from me... nothing.

      Cypher

    • Origin:
    Hero Skills
    • Best
    Move
    Reveal
    Hold
    Damage
    Heal
    Biography
    • The Moroccan information broker, Cypher is a one-man surveillance network who keeps tabs on the enemy's every move. No secret is safe. No maneuver goes unseen. Cypher is always watching.

    • Source: playvalorant.com
    Abilities
    Creds 600

    Hero Facts

    ID
    05
    Name
    Aamir
    AKA
    Gumshoe
    Loves
    Intel
    Style
    Defensive

    Gender
    Male
    №
    Original Ten
    Usage
    Popularity
    More Sentinels
    Killjoy avatar
    Killjoy
    Sage avatar
    Sage
    Cypher stats
    • Usage See usage patterns
    • Top Top teams with Cypher
    • More Full Cypher stats
    Cypher ability · Trapwire
    Cypher ability · Cyber Cage
    Cypher ability · Spycam
    Cypher ability · Neural Theft
    Valorant Hush weapon skin
    Valorant buddy · White Hat
    Valorant spray · Caught on Camera
    Valorant spray · Cypher
    Valorant spray · I See You
    Valorant spray · The Seeker
    Valorant Player Card · Redeemer's Folly
    Valorant Player Card · Valorant Cypher
    Valorant title · Mind Thief
    Valorant title · Watchdog
    Cypher ability · Trapwire
    Trapwire C · Basic

    Equip a trapwire. Fire to place a destructible and covert tripwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be tethered, revealed, and dazed after a short period if they do not destroy the device in time. This ability can be picked up to be Redeployed.

    Time after enemy crosses over before stun occurs—3 seconds. It deals 5 damage if not destroyed. Stun lasts about 2.5 seconds.

    Charges: 2 Cost: Creds 200+200

    Cypher ability · Cyber Cage
    Cyber Cage Q · Basic

    Instantly toss the cyber cage in front of Cypher. Activate to create a zone that blocks vision and plays an audio cue when enemies pass through it.

    Stays for about 7 seconds. It makes a sound cue when enemies are crossing.

    Charges: 2 Cost: Creds 100+100

    Cypher ability · Spycam
    Spycam E · Signature

    Equip a spycam. Fire to place the spycam at the targeted location. Re-use this ability to take control of the camera's view. While in control of the camera, Fire to shoot a marking dart. This dart will reveal the location of any player struck by the dart.

    Can shot darts every 6 seconds. To remove tracking dart enemy needs 1.5 seconds. Re-use after 15 seconds when picked-up, or 45 seconds when destroyed.

    Charges: 1 Cost: Free

    Cypher ability · Neural Theft
    Neural Theft X · Ultimate

    Instantly use on a dead enemy player in your crosshairs to reveal the location of all living enemy players.

    Needs more than 1 seconds to activate. Reveals enemies only once.

    Orbs required: 7

    Collectibles…


    Valorant Ghost skin · Hush Ghost
    Hush Ghost Sidearms · Ghost Hush Ghost Cypher Contract
    Hush Ghost

    Non-upgradable skin from the Cypher Contract Chapter 2 Tier 10. The skin have a unique texture, and it is entirely cosmetic, without affecting the gameplay. The skin is available since June 2, 2020.


    Get via: Cypher Contract · C2T10

    Valorant weapon buddy · White Hat
    White Hat gun buddy All buddies
    Cypher Contract
    White Hat

    This gun buddy is obtainable by completing your selected Agent contract. It is automatically added to your inventory after completing Chapter 2 Tier 6 of Cypher Contract. The Cypher Contract is available since June 2, 2020.


    Get via: Cypher Contract · C2T6

    Valorant in-game spray · Caught on Camera
    Caught on Camera spray All sprays
    Ignition : Act 2
    Caught on Camera

    This spray is added to your inventory after completing Chapter 8 Tier 36 of Ignition : Act 2 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Ignition : Act 2 costs  1,000 Valorant Points. The Battlepass started on August 5, 2020.


    Get via: Ignition : Act 2 · C8T36

    Valorant in-game spray · Cypher
    Cypher spray All sprays
    Cypher Contract
    Cypher

    This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 2 Tier 7 of Cypher Contract. The Cypher Contract is available since June 2, 2020.


    Get via: Cypher Contract · C2T7

    Valorant in-game spray · I See You
    I See You spray All sprays
    Cypher Contract
    I See You

    This animated spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 4 of Cypher Contract. The Cypher Contract is available since June 2, 2020.


    Get via: Cypher Contract · C1T4

    Valorant in-game spray · The Seeker
    The Seeker spray All sprays
    Cypher Contract
    The Seeker

    This spray is obtainable by completing your selected Agent contract. This spray is distracting, thus it cannot be used in the mid-round. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 1 of Cypher Contract. The Cypher Contract is available since June 2, 2020.


    Get via: Cypher Contract · C1T1

    Valorant player card · Redeemer's Folly
    Redeemer's Folly card All cards Show full card Show small card
    Cypher Contract
    Redeemer's Folly

    This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 2 Tier 9 of Cypher Contract.


    Get via: Cypher Contract · C2T9

    Valorant player card · Valorant Cypher
    Valorant Cypher card All cards Show full card Show small card
    Cypher Contract
    Valorant Cypher

    This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 1 Tier 2 of Cypher Contract.


    Get via: Cypher Contract · C1T2

    Mind Thief · Valorant player card title
    All titles
    Cypher Contract
    Mind Thief

    This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 2 Tier 8 of Cypher Contract.


    Get via: Cypher Contract · C2T8

    Watchdog · Valorant player card title
    All titles
    Cypher Contract
    Watchdog

    This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 1 Tier 3 of Cypher Contract.


    Get via: Cypher Contract · C1T3

    Total collectibles: 10

    Pick rate · Cypher

    880 days ago
    Latest changes · Cypher
    • 1.11
      Temporary charges

      Temporary charges will be applied for any abilities that are re-usable within the round whether it's to be recast or be repositioned. These charges aren't carried over into the next round. Camera is still able to be repositioned and recalled but the charges come for free anyways as part of the signature system.

    • 1.11
      Trapwire upon death

      Trapwire is now disabled and revealed upon death. To reduce the total potential impact of these abilities, autonomous traps are now disabled when the deployer dies.

    • 1.11
      Spy Camera upon death

      Spy Camera is now disabled and revealed upon death. We want to encourage Sentinel players to play more thoughtfully and carefully around their traps while increasing the reward for taking out the Sentinel player.

    • 1.07
      Viper's smoke abilities decay on allies

      Decay on all Viper's smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.

    • 1.04
      Cyber Cage pick-up

      Cyber Cage can now be picked up during the buy phase.

    Patch notes · Cypher
    • 1.11
      Temporary charges

      Temporary charges will be applied for any abilities that are re-usable within the round whether it's to be recast or be repositioned. These charges aren't carried over into the next round. Camera is still able to be repositioned and recalled but the charges come for free anyways as part of the signature system.

    • 1.11
      Trapwire upon death

      Trapwire is now disabled and revealed upon death. To reduce the total potential impact of these abilities, autonomous traps are now disabled when the deployer dies.

    • 1.11
      Spy Camera upon death

      Spy Camera is now disabled and revealed upon death. We want to encourage Sentinel players to play more thoughtfully and carefully around their traps while increasing the reward for taking out the Sentinel player.

    • 1.07
      Viper's smoke abilities decay on allies

      Decay on all Viper's smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.

    • 1.04
      Cyber Cage pick-up

      Cyber Cage can now be picked up during the buy phase.

    • 1.03
      Traps would not trigger

      Fixed a Cypher bug where traps that were placed such that they were on the inside of a doorway, would not trigger when someone walked through them.

    • 1.02
      Tuning around screen effects

      Adjusted tuning around screen effects when exiting and entering smokes. Decreased blind "falloff" value. Decreased nearsighted intensity. The previous tuning for smokes made it far too punishing for players to push through and take a calculated risk—really encouraging them to be used as a powerful defensive stall tool. Pushing through a smoke will still be risky, just more reasonable.

    • 1.02
      Spycam through teleporter doors

      Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside.

    • 1.02
      Cyber Cage on a Trapwire

      Fixed an issue where players could place a Cyber Cage on a Trapwire.

    • 1.02
      Spycam blocked defusal

      Fixed an issue where Spycam blocked Spike defusal.

    • 1.01
      Spycam on teleporter doors

      Cypher Spycameras placed on the teleporter door frames on Bind no longer teleport it's view location underground.

    • 1.01
      Cyber Cage holds the teleporter doors

      Cypher's Cyber Cage no longer holds the teleporter doors on Bind open.

    • 1.0
      Tailwind breaks Trapwires

      Tailwind automatically breaks Cypher's Trapwires after being briefly revealed. Tailwind force is powerful enough that Jett should easily be able to break free of any leash. This should allow her a little more freedom to make that aggressive, but risky play that creates space for her team.

    • 1.0
      Spycam direction

      Cypher's Spycam now shows the direction it is looking right when it is possessed.

    • 1.0
      Spycam locations

      Fixed more unintended Cypher Spycam locations.

    • 1.0
      Block Cypher's Spycam

      Continued to block spots on all maps for Cypher's Spycam that prevented counter-play; as always, huge thanks to everyone who helps us find these!

    • 1.0
      Sound visualization

      We've brought in more sounds made by Agents under the category of sounds that display their audio distance on the mini-map via the white circle. This includes ability sounds, reloads, spike interactions and more. Why? We wanted to provide players with the ability to understand when their noise can be heard by enemies and give them an idea of how far the sounds can be heard.

    • 0.50
      Cypher no longer float

      Cypher will no longer float in the air if the Sage Barrier Orb wall they are standing on is destroyed while when using the Spycam.

    • 0.50
      Cyber Cage no longer slows

      Cyber Cage no longer slows enemies that move through it. We've always envisioned Cypher as a premier sentinel gathering info on his enemies and picking them off, but the slow on the cage was allowing him to move into Sage's territory by stalling an entire enemy team. We still think this will be a tool he uses to buy some time, but enemies will now have more options when pushing his defenses, especially when coordinated.

    • 0.50
      Trapwire no pickup

      Cypher can no longer pick up his trap after an enemy has triggered it.

    • 0.50
      Spycam cooldown

      Spycam cooldown when destroyed increased from 30 to 45 seconds. Spycams have been flying into enemy territory like Sova darts at the start of rounds because the punishment for losing one to an enemy is so low. Hopefully this change pushes you to find a safe hiding place for your initial camera (please not inside a box).

    • 0.50
      Spycam exploits

      Added fixes for Cypher Spy Camera exploits to all three maps—a huge thanks to everyone who has helped us track these down, including clutch stream's we lurked in for two days, writing down every camera placement and fixing them in real time.

    • 0.50
      Ability details in the combat report

      Ability details in the combat report will now correctly appear in the buy phase of the round when teams switch sides.

    • 0.50
      Players appeared to be standing

      Fixed a rare bug where players appeared to be standing, when they were actually crouching.

    • 0.49
      Smoothed out movement

      Smoothed out movement during player-to-player collisions.

    • 0.49
      Spycam placement

      Fixed issue with Cypher camera being placed on the Haven A Main boxes.

    • 0.49
      Cyber Cage range

      Fixed a bug where Cypher's Cyber Cage would be selected at a larger range than intended causing overlapping interaction issues.

    • 0.49
      Ultimate icon

      Fixed the ultimate ability icon above teammates' heads showing as charged after gaining 1 ult point instead of when actually charged.

    • 0.47+
      Spycam weapons

      Cypher's Spycam can no longer use weapons.

    • Beta
      Availability of Cypher

      Cypher is in the active duty since the very beginning of the Beta.

    Cypher · Valorant agent
    vs Breach vs Brimstone vs Jett vs Killjoy vs Omen vs Phoenix vs Raze vs Reyna vs Sage vs Skye vs Sova vs Viper vs Yoru

    Agent

    Cypher
    Sentinel

    Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.

    Hide Chapters Show Chapters Show Progress Show Tiers
    Cypher Contract
    Cypher Contract · XP
    T1 · 2%
    20,000
    T2 · 5%
    30,000
    T3 · 9%
    40,000
    T4 · 14%
    50,000
    T5 · 21%
    60,000
    CH2
    T6 · 28%
    75,000
    T7 · 38%
    100,000
    T8 · 54%
    150,000
    T9 · 74%
    200,000
    T10 · 100%
    250,000

    Total XP required: 975,000

    How to finish?

    in 15 days in 20 days in 25 days in 30 days in 40 days in 50 days in 60 days
    Daily XP
    16%
    Weekly XP
    18%
    Need more XP
    66%

    To complete this contract in the next 40 days, earn 643,000 XP in addition to daily and weekly bonus. That's about 16,100 XP daily.

    Cypher character

    Since
    Beta
    CC
    MA
    Earn
    Unlockable
    Cypher player card · Valorant Cypher

    Signature Card

    Valorant Cypher

    International

    Cypher

    사이퍼
    零
    瑟符
    サイファー
    سايفر
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