Info
- Killjoy is a wunderkind. She was added in Act 2 of the Ignition Series, and her robots help your team to hold an angle from the cover. Her controversial turret guards an area, and shots to any enemy passing by. Killjoy ultimate ability can disarm enemy players if they are not fast enough.
Don't worry, they only kill when I say so.
- Origin:
Hero Skills
- Top
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Biography
- The genius of Germany. Killjoy secures the battlefield with ease using her arsenal of inventions. If the damage from her gear doesn't stop her enemies, her robots' debuff will help make short work of them.
- Source: playvalorant.com
Hero Facts
- ID
- 04
- AKA
- Wrench
- Uses
- Kingdom laptop
- Owns
- A turret
- Gender
- Female
- №
- 12th
Usage
PopularityNanoswarm C · Basic
Equip a Nanoswarm grenade. Fire to throw the grenade. Upon landing, the Nanoswarm goes covert. Activate the Nanoswarm to deploy a damaging swarm of nanobots.
Stays active for about 4 seconds. Deals about 40 DPS for enemies, and about 13 for allies.
Charges: 2 Cost: 200+200
Alarmbot Q · Basic
Equip a covert Alarmbot. Fire to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes, applying Vulernable. HoldEquip to recall a deployed bot.
Makes enemies vulnerable for about 4 seconds, and any bullets deal double damage.
Charges: 1 Cost: 200
Turret E · Signature
Equip a Turret. Fire to deploy a turret that fires at enemies in a 180 degree cone. HoldEquip to recall the deployed turret.
Makes about 10 DPS to one enemy. It can be destroyed with 5 bullets of Classic pistol or 4 bullets with Vandal Rifle. Re-use after 20 seconds when picked-up, or 45 seconds when destroyed
Charges: 1 Cost: Free
Lockdown X · Ultimate
Equip the Lockdown device. Fire to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.
Deploy window 13 seconds. It can be destroyed by enemies with 6 bullets for Classic pistol or 4 bullets with Phantom Rifle.
Orbs required: 7
Collectibles…
Wunderkind Shorty
Non-upgradable skin from the Killjoy Contract Chapter 2 Tier 10. The skin have a unique texture, and it is entirely cosmetic, without affecting the gameplay. The skin is available since August 5, 2020.
Get via: Killjoy Contract · C2T10
Bot
This gun buddy is obtainable by completing your selected Agent contract. It is automatically added to your inventory after completing Chapter 2 Tier 6 of Killjoy Contract. The Killjoy Contract is available since August 5, 2020.
Get via: Killjoy Contract · C2T6
Netter Treter
This free loot is available to anyone with an active Amazon Prime membership. Go to Prime Gaming VALORANT loot page to claim your loot and link your VALORANT and Amazon accounts to unlock exclusive Prime Gaming drops. Get exclusive loot drops every month!
Get via: Prime Gaming
Don't Cross Me
This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 4 of Killjoy Contract. The Killjoy Contract is available since August 5, 2020.
Get via: Killjoy Contract · C1T4
Killjoy
This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 2 Tier 7 of Killjoy Contract. The Killjoy Contract is available since August 5, 2020.
Get via: Killjoy Contract · C2T7
Thumbs Up
This spray is added to your inventory after completing Chapter 2 Tier 6 of Ignition : Act 3 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Ignition : Act 3 costs 1,000 Valorant Points. The Battlepass started on October 13, 2020.
Get via: Ignition : Act 3 · C2T6
Variable Removed
This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 1 of Killjoy Contract. The Killjoy Contract is available since August 5, 2020.
Get via: Killjoy Contract · C1T1
Chill-joy
This premium card is added to your inventory after completing Chapter 9 Tier 42 of Formation : Act 1 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Formation : Act 1 costs 1,000 Valorant Points.
Get via: Formation : Act 1 · C9T42
Killjoy ID
This premium card is added to your inventory after completing Chapter 4 Tier 17 of Ignition : Act 2 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Ignition : Act 2 costs 1,000 Valorant Points.
Get via: Ignition : Act 2 · C4T17
Nächtelang
This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 2 Tier 9 of Killjoy Contract.
Get via: Killjoy Contract · C2T9
Valorant Killjoy
This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 1 Tier 2 of Killjoy Contract.
Get via: Killjoy Contract · C1T2
VERSUS // Raze + Killjoy
This premium card is added to your inventory after completing Chapter 4 Tier 17 of Ignition : Act 3 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Ignition : Act 3 costs 1,000 Valorant Points.
Get via: Ignition : Act 3 · C4T17
Genius
This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 2 Tier 8 of Killjoy Contract.
Get via: Killjoy Contract · C2T8
Techie
This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 1 Tier 3 of Killjoy Contract.
Get via: Killjoy Contract · C1T3
Total collectibles: 14
Pick rate · Killjoy
Latest changes · Killjoy
- 1.14
Turret underneath the ground
Fixed an issue where Killjoy's turret could be placed underneath the ground in some maps.
- 1.11
Temporary charges
Temporary charges will be applied for any abilities that are re-usable within the round whether it's to be recast or be repositioned. These charges aren't carried over into the next round. Turret is still able to be repositioned and recalled but the charges come for free anyways as part of the signature system.
- 1.11
Alarmbot and Turret deactivation range
Alarmbot and Turret now deactivate if Killjoy is more than 40m away from them—reentering the 40m range reactivates her little friends. Killjoy is most effective when locking down a single site. Killjoy has to stay near her Turret and Alarmbot for them to remain active.
- 1.11
Turret cooldown
Turret cooldown after pickup reduced from 20 to 10 seconds. Her global recon should be hit pretty hard here but we have slightly boosted her stalling power to counterbalance that nerf. All in all, we hope to keep Killjoy in a very similar place power wise but give her a stronger identity as the premiere on-site defender.
- 1.11
Alarmbot detection
Range at which Alarmbot can be detected decreased from 9 to 7 meters.
- 1.11
Alarmbot cooldown
Alarmbot cooldown after pickup reduced from 20 7 seconds.
- 1.11
Nanoswarm detection
Range at which Nanoswarm can be detected decreased from 5 to 3.5 meters.
- 1.11
Nanoswarm damage
Damage increased from 40 to 45 per second.
- 1.11
Nanoswarm now ticks smoother
Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every 0.25 of a seconds.
- 1.07
Nanoswarm delay
Added a brief windup before Nanoswarm damage begins.
- 1.07
Nanoswarm damage
Nanoswarm DPS reduced from 60 to 40. Killjoy's Nanoswarm has been a terror to play against. It's meant to be a strong stalling and post plant tool—but we feel it's currently dealing far too much damage.
- 1.07
Nanoswarm visuals and audio
Visual effects have been added to make it easier to spot the grenade on the ground. Stealth audio range has been slightly increased. Currently players aren't able to engage in the desired counterplay.
- 1.07
Turret reveal
Turret no longer revealed by Sova's Recon Bolt.
- 1.07
Turret effectiveness
Turret more effectively shoots at an enemy's last known location.
- 1.07
Viper's smoke abilities decay on allies
Decay on all Viper's smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.
Patch notes · Killjoy
- 1.14
Turret underneath the ground
Fixed an issue where Killjoy's turret could be placed underneath the ground in some maps.
- 1.11
Temporary charges
Temporary charges will be applied for any abilities that are re-usable within the round whether it's to be recast or be repositioned. These charges aren't carried over into the next round. Turret is still able to be repositioned and recalled but the charges come for free anyways as part of the signature system.
- 1.11
Alarmbot and Turret deactivation range
Alarmbot and Turret now deactivate if Killjoy is more than 40m away from them—reentering the 40m range reactivates her little friends. Killjoy is most effective when locking down a single site. Killjoy has to stay near her Turret and Alarmbot for them to remain active.
- 1.11
Turret cooldown
Turret cooldown after pickup reduced from 20 to 10 seconds. Her global recon should be hit pretty hard here but we have slightly boosted her stalling power to counterbalance that nerf. All in all, we hope to keep Killjoy in a very similar place power wise but give her a stronger identity as the premiere on-site defender.
- 1.11
Alarmbot detection
Range at which Alarmbot can be detected decreased from 9 to 7 meters.
- 1.11
Alarmbot cooldown
Alarmbot cooldown after pickup reduced from 20 7 seconds.
- 1.11
Nanoswarm detection
Range at which Nanoswarm can be detected decreased from 5 to 3.5 meters.
- 1.11
Nanoswarm damage
Damage increased from 40 to 45 per second.
- 1.11
Nanoswarm now ticks smoother
Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every 0.25 of a seconds.
- 1.07
Nanoswarm delay
Added a brief windup before Nanoswarm damage begins.
- 1.07
Nanoswarm damage
Nanoswarm DPS reduced from 60 to 40. Killjoy's Nanoswarm has been a terror to play against. It's meant to be a strong stalling and post plant tool—but we feel it's currently dealing far too much damage.
- 1.07
Nanoswarm visuals and audio
Visual effects have been added to make it easier to spot the grenade on the ground. Stealth audio range has been slightly increased. Currently players aren't able to engage in the desired counterplay.
- 1.07
Turret reveal
Turret no longer revealed by Sova's Recon Bolt.
- 1.07
Turret effectiveness
Turret more effectively shoots at an enemy's last known location.
- 1.07
Viper's smoke abilities decay on allies
Decay on all Viper's smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.
- 1.06
Turrets outside the map
On Split, Killjoy was able to place turrets "off" the map, in a supposedly unreachable locations.
- 1.05
Availability of Killjoy
Killjoy is in the active duty since v1.05. Killjoy brings her killer robot buddies and round spectacles to Valorant.
- 1.05
Killjoy Contract
A new contract has been added to unlock Killjoy and her associated rewards.
Sentinel
Sentinels are defensive experts who can lock down areas and watch flanks, both on attacker and defender rounds.
Killjoy Contract · XP
T1 · 2% | 20,000 | |
T2 · 5% | 30,000 | |
T3 · 9% | 40,000 | |
T4 · 14% | 50,000 | |
T5 · 21% | 60,000 | |
CH2
| ||
T6 · 28% | 75,000 | |
T7 · 38% | 100,000 | |
T8 · 54% | 150,000 | |
T9 · 74% | 200,000 | |
T10 · 100% | 250,000 |
Total XP required: 975,000
How to finish?
To complete this contract in the next 40 days, earn 643,000 XP in addition to daily and weekly bonus. That's about 16,100 XP daily.
Killjoy character
- Since
- v1.05
- CC
- DE
- Earn
- Unlockable
Signature Card
International
- Killjoy
- 킬조이
- 奇乐
- 愷宙
- キルジョイ
- كيلجوي