Info
- Raze's all four abilities explode causing massive damage to her enemies. Raze can clear corners with her Boom Bot, or kill a whole enemy team with her ultimate. You never know where you should aim when Raze is jumping with her Blast Packs.
Just me, my squadzinho and a few tons of dynamite!
- Origin:
Hero Skills
- Top
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Biography
- Raze explodes out of Brazil with her big personality and big guns. With her blunt-force-trauma playstyle, she excels at flushing entrenched enemies and clearing tight spaces with a generous dose of "boom".
- Source: playvalorant.com
Hero Facts
- ID
- 12
- AKA
- Clay
- AKA
- Izzie
- Ignition
- E vai rolar a festa
- Style
- Agile
- Loves
- Explosives
- Gender
- Female
- №
- Original Ten
Usage
PopularityBoom Bot C · Basic
Equip a Boom Bot. Fire will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.
Does about 125 damage to enemies. Maximum run time—about 10 seconds. It does about 40 damage to teammates.
Charges: 1 Cost: 200
Blast Pack Q · Basic
Instantly throw a Blast Pack that will stick to surfaces. Re-use the ability after deployment to detonate, damaging and moving anything hit.
Initial damage is 15 with a 0.2 meter inner radius. It is falling off to 5 minimum damage. Once the satchel lands, it arms after 0.5 seconds, increasing it's max damage to 50. Shooting the blast pack causes it to detonate, dealing its current damage amount. Satchel doesn't damage allies.
Charges: 2 Cost: 200+200
Paint Shells E · Signature
Equip a cluster grenade. Fire to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range.
The first explosion and sub-munition do 55 damage each to enemies. Each shell does about 18 damage to teammates. Re-use after 2 kills.
Charges: 1 Cost: Free
Showstopper X · Ultimate
Equip a rocket launcher. Fire shoots a rocket that does massive area damage on contact with anything.
It does about 150 damage to enemies, and 50 damage to allies. When activated, it must be lunched in less than 10 seconds.
Orbs required: 7
Collectibles…
Pistolinha Classic
Non-upgradable skin from the Raze Contract Chapter 2 Tier 10. The skin have a unique texture, and it is entirely cosmetic, without affecting the gameplay. The skin is available since June 2, 2020.
Get via: Raze Contract · C2T10
Blast Pin
This gun buddy is obtainable by completing your selected Agent contract. It is automatically added to your inventory after completing Chapter 2 Tier 6 of Raze Contract. The Raze Contract is available since June 2, 2020.
Get via: Raze Contract · C2T6
Bombshell
This spray is obtainable by completing your selected Agent contract. This spray is distracting, thus it cannot be used in the mid-round. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 4 of Raze Contract. The Raze Contract is available since June 2, 2020.
Get via: Raze Contract · C1T4
Boomshaka
This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 1 of Raze Contract. The Raze Contract is available since June 2, 2020.
Get via: Raze Contract · C1T1
Dap Team
This spray is added to your inventory after completing Chapter 3 Tier 12 of Ignition : Act 2 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Ignition : Act 2 costs 1,000 Valorant Points. The Battlepass started on August 5, 2020.
Get via: Ignition : Act 2 · C3T12
Make 'em Dance
This animated spray is added to your inventory after completing Chapter 6 Tier 28 of Formation : Act 1 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Formation : Act 1 costs 1,000 Valorant Points. The Battlepass started on January 12, 2021.
Get via: Formation : Act 1 · C6T28
Raze
This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 2 Tier 7 of Raze Contract. The Raze Contract is available since June 2, 2020.
Get via: Raze Contract · C2T7
Rising Up
This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 2 Tier 9 of Raze Contract.
Get via: Raze Contract · C2T9
Valorant Raze
This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 1 Tier 2 of Raze Contract.
Get via: Raze Contract · C1T2
VERSUS // Raze + Killjoy
This premium card is added to your inventory after completing Chapter 4 Tier 17 of Ignition : Act 3 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Ignition : Act 3 costs 1,000 Valorant Points.
Get via: Ignition : Act 3 · C4T17
Ballistic
This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 2 Tier 8 of Raze Contract.
Get via: Raze Contract · C2T8
Warhead
This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 1 Tier 3 of Raze Contract.
Get via: Raze Contract · C1T3
Total collectibles: 12
Pick rate · Raze
Latest changes · Raze
- 2.01
Boom Bot through walls
Fixed issue where Raze's Boom Bot could be placed through some walls.
- 1.08
Blast Pack initial damage
Initial damage reduced to 15 with a 0.2 meter inner radius, falling off to 5 minimum damage. Raze's Blast Pack has been dishing out damage without giving enemies much counterplay.
- 1.08
Blast Pack landing damage
Once the satchel lands, it arms after 0.5 seconds, increasing it's max damage to 50. This change should help make it very clear when Blast Pack's damage poses a threat while maintaining the utility aspects of the Blast Pack that players have begun to master.
- 1.08
Blast Pack shooting
Shooting the blast pack causes it to detonate, dealing its current damage amount. The blast pack now does not "fizzle" when shot and will still do damage, meaning it should still be approached carefully if in lethal range.
- 1.08
Blast Pack and allies
Satchel no longer does damage to allies.
- 1.07
Viper's smoke abilities decay on allies
Decay on all Viper's smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.
Patch notes · Raze
- 2.01
Boom Bot through walls
Fixed issue where Raze's Boom Bot could be placed through some walls.
- 1.08
Blast Pack initial damage
Initial damage reduced to 15 with a 0.2 meter inner radius, falling off to 5 minimum damage. Raze's Blast Pack has been dishing out damage without giving enemies much counterplay.
- 1.08
Blast Pack landing damage
Once the satchel lands, it arms after 0.5 seconds, increasing it's max damage to 50. This change should help make it very clear when Blast Pack's damage poses a threat while maintaining the utility aspects of the Blast Pack that players have begun to master.
- 1.08
Blast Pack shooting
Shooting the blast pack causes it to detonate, dealing its current damage amount. The blast pack now does not "fizzle" when shot and will still do damage, meaning it should still be approached carefully if in lethal range.
- 1.08
Blast Pack and allies
Satchel no longer does damage to allies.
- 1.07
Viper's smoke abilities decay on allies
Decay on all Viper's smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.
- 1.05
Blast Pack damage
Blast Pack damage decreased from 75 to 50. Raze's Blast Pack has been hitting players a bit too hard, able to kill a fully armored enemy in certain situations. We want to reduce this ability's efficacy at damaging players.
- 1.05
Blast Pack sharpening
Blast Pack now consistently does 600 damage to objects. We want to sharpening its ability at clearing enemy utility and obstacles.
- 1.05
Showstopper equip time
Showstopper Equip time increased from 1.1 to 1.4 seconds. With the lethality of Raze's Showstopper, we wanted to make some changes that will provide enemies more time to plan and acquire Raze when hearing "Fire in the Hole!".
- 1.05
Showstopper quick equip time
Showstopper Quick Equip Time increased from 0.5 to 0.7 seconds. We have adjusted VFX so that players are able to notice Raze as she fires, increasing their ability to shoot a Raze that takes riskier plays.
- 1.05
Showstopper VFX reduced
Showstopper VFX reduced when firing rocket, and VFX on rocket's trail slightly reduced.
- 1.04
Showstopper cost
Showstopper ultimate Cost changed from 6 to 7 Ult points. Raze's ultimate is one of the most impactful in the game and useful in almost any situation. As a result, it is being used a bit too often. So we're upping the cost by 1, which should help reduce how often players have to face her Showstopper.
- 1.0
Blast Pack radius
Blast Pack maximum damage radius reduced from 2 to 1 meters. The Blast Pack has proven to be quite strong, especially when chained back-to-back. By reducing the inner maximum damage radius, we hope to reduce the average damage output of this ability while still keeping it powerful.
- 1.0
Sound visualization
We've brought in more sounds made by Agents under the category of sounds that display their audio distance on the mini-map via the white circle. This includes ability sounds, reloads, spike interactions and more. Why? We wanted to provide players with the ability to understand when their noise can be heard by enemies and give them an idea of how far the sounds can be heard.
- 0.50
Blast Pack cost
Raze Blast Pack increased from 100 to 200 credits.
- 0.50
Ability details in the combat report
Ability details in the combat report will now correctly appear in the buy phase of the round when teams switch sides.
- 0.50
Players appeared to be standing
Fixed a rare bug where players appeared to be standing, when they were actually crouching.
- 0.49
Smoothed out movement
Smoothed out movement during player-to-player collisions.
- 0.49
Ultimate icon
Fixed the ultimate ability icon above teammates' heads showing as charged after gaining 1 ult point instead of when actually charged.
- 0.47+
Paint Shells charges
Reduced Paint Shells from 2 to 1.
- 0.47+
Paint Shells refresh cooldown
Paint Shells now have a kill reset, requiring players to get 2 kills to refresh cooldown.
- 0.47+
Paint Shells secondary cluster
Fixed an edge case where the secondary cluster of Paint Shells would explode quicker than intended. They now have a minimum duration before exploding. What's up with that? Raze's goal is to be a highly-threatening duelist that punishes enemies posted in predictable positions, but we felt like the cluster grenades and their number were creating overly oppressive scenarios. Also, players should be supplied proper gameplay information and the audio cues on all of Raze's abilities didn't match their threat, so we changed the audio of each. For example, when the Showstopper is equipped or fired from a distance, players should be able to clearly identify and interpret the threat.
- 0.47+
Adjusted audio
Tuned and adjusted audio for Paint Shells, Blast Pack, and Showstopper so that they'll be easier to hear in hectic scenarios.
- Beta
Availability of Raze
Raze is in the active duty since the very beginning of the Beta.
Duelist
Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.
Raze Contract · XP
T1 · 2% | 20,000 | |
T2 · 5% | 30,000 | |
T3 · 9% | 40,000 | |
T4 · 14% | 50,000 | |
T5 · 21% | 60,000 | |
CH2
| ||
T6 · 28% | 75,000 | |
T7 · 38% | 100,000 | |
T8 · 54% | 150,000 | |
T9 · 74% | 200,000 | |
T10 · 100% | 250,000 |
Total XP required: 975,000
How to finish?
To complete this contract in the next 40 days, earn 643,000 XP in addition to daily and weekly bonus. That's about 16,100 XP daily.
Raze character
- Since
- Beta
- CC
- BR
- Earn
- Unlockable
Signature Card
International
- Raze
- 레이즈
- 雷兹
- 芮茲
- レイズ
- رايز