Info
- Phoenix is a universal and a self-sufficient duelist. He can flash enemies with his Curveballs, or just respawn after a death when using his Run it Back ultimate. Phoenix can burn enemies with Blaze or Hot Hands, but in the same time heal himself in his own fire.
This is crazy, it feels like we've been doing this forever. Anyone else feel like that? Just me? OK!
- Origin:
Hero Skills
- Top
Move |
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Reveal |
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Hold |
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Damage |
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Heal |
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Biography
- Hailing from the U.K., Phoenix's star power shines through in his fighting style, igniting the battlefield with flash and flare. Whether he's got backup or not, he'll rush into a fight on his own terms.
- Source: playvalorant.com
Hero Facts
- ID
- 09
- Ignition
- I burn hot
- Prologue
- You wanna play?
- Opponent
- Jett
- Power
- Fire
- Gender
- Male
- №
- Original Ten
Usage
PopularityBlaze C · Basic
Equip a flame wall. Fire to create a line of flame that moves forward, creating a wall of fire that blocks vision and damages players passing through it. HoldFire to bend the wall in the direction of your crosshair.
Wall stays for about 10 seconds and deals 30 DPS to enemies, and heals Phoenix about 6 HP per second. It does about 8 DPS to teammates.
Charges: 1 Cost: 200
Curveball Q · Basic
Equip a flare orb that takes a curving path and detonates shortly after throwing. Fire to curve the flare orb to the left, detonating and blinding any player who sees the orb. AlternateFire to curve the flare orb to the right.
Blinds enemies and allies for about 1 second. Enemies can turn away to prevent the blinding effect.
Charges: 2 Cost: 200+200
Hot Hands E · Signature
Equip a fireball. Fire to throw a fireball that explodes after a set amount of time or upon hitting the ground, creating a lingering fire zone that damages enemies.
Lasts for about 4 seconds and deals about 60 DPS to enemies, and heals Phoenix about 12 HP per second, that makes total of 50 HP. It does about 20 DPS to allies. Re-use after 2 kills.
Charges: 1 Cost: Free
Run it Back X · Ultimate
Instantly place a marker at Phoenix's location. While this ability is active, dying or allowing the timer to expire will end this ability and bring Phoenix back to this location with full health.
Lasts about 10 seconds.
Orbs required: 6
Collectibles…
Spitfire Frenzy
Non-upgradable skin from the Phoenix Contract Chapter 2 Tier 10. The skin have a unique texture, and it is entirely cosmetic, without affecting the gameplay. The skin is available since June 2, 2020.
Get via: Phoenix Contract · C2T10
Hot Bling
This gun buddy is obtainable by completing your selected Agent contract. It is automatically added to your inventory after completing Chapter 2 Tier 6 of Phoenix Contract. The Phoenix Contract is available since June 2, 2020.
Get via: Phoenix Contract · C2T6
Claim the Crown
This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 2 of Phoenix Contract. The Phoenix Contract is available since June 2, 2020.
Get via: Phoenix Contract · C1T2
Mic Drop
This animated spray is added to your inventory after completing Chapter 7 Tier 34 of Ignition : Act 3 Battlepass. This spray is distracting, thus it cannot be used in the mid-round. But note, that a valid premium battle pass should be purchased to access this item. The premium Ignition : Act 3 costs 1,000 Valorant Points. The Battlepass started on October 13, 2020.
Get via: Ignition : Act 3 · C7T34
Phoenix
This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 2 Tier 7 of Phoenix Contract. The Phoenix Contract is available since June 2, 2020.
Get via: Phoenix Contract · C2T7
Spotlight
This spray is obtainable by completing your selected Agent contract. Most, if not all, of agents have their unique 3 sprays. It is added to your inventory after completing Chapter 1 Tier 5 of Phoenix Contract. The Phoenix Contract is available since June 2, 2020.
Get via: Phoenix Contract · C1T5
This is Also Fine
This spray is added to your inventory after completing Chapter 9 Tier 43 of Ignition : Act 2 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Ignition : Act 2 costs 1,000 Valorant Points. The Battlepass started on August 5, 2020.
Get via: Ignition : Act 2 · C9T43
Firestarter
This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 2 Tier 9 of Phoenix Contract.
Get via: Phoenix Contract · C2T9
Valorant Phoenix
This agent card is obtainable by completing your selected Agent contract. Most, if not all, of agents have at least 2 different player cards. This card is added to your inventory after completing Chapter 1 Tier 3 of Phoenix Contract.
Get via: Phoenix Contract · C1T3
VERSUS // Phoenix + Jett
This premium card is added to your inventory after completing Chapter 8 Tier 38 of Ignition : Act 2 Battlepass. But note, that a valid premium battle pass should be purchased to access this item. The premium Ignition : Act 2 costs 1,000 Valorant Points.
Get via: Ignition : Act 2 · C8T38
All Star
This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 2 Tier 8 of Phoenix Contract.
Get via: Phoenix Contract · C2T8
Flashy
This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 1 Tier 4 of Phoenix Contract.
Get via: Phoenix Contract · C1T4
Hotshot
This is title from an Agent contract. Most, if not all, of agents have from 2 to 3 different titles. The title is added to your inventory after completing Chapter 1 Tier 1 of Phoenix Contract.
Get via: Phoenix Contract · C1T1
Total collectibles: 13
Pick rate · Phoenix
Latest changes · Phoenix
- 2.02
Reduced flash brightness
Reduced brightness on initial visuals when blinded from flashes.
- 2.01
Run it Back minimap
Fixed a bug where Phoenix's starting location would briefly be displayed on the minimap after being killed in Run it Back.
- 1.09
Operator instant equip time
Instant equip time adjusted from 0.3 to 0.5 seconds (instant equip plays after tapping orb, bomb defuse/plant tap, Jett Cloud Burst, and Phoenix Curveball).
Patch notes · Phoenix
- 2.02
Reduced flash brightness
Reduced brightness on initial visuals when blinded from flashes.
- 2.01
Run it Back minimap
Fixed a bug where Phoenix's starting location would briefly be displayed on the minimap after being killed in Run it Back.
- 1.09
Operator instant equip time
Instant equip time adjusted from 0.3 to 0.5 seconds (instant equip plays after tapping orb, bomb defuse/plant tap, Jett Cloud Burst, and Phoenix Curveball).
- 1.07
Viper's smoke abilities decay on allies
Decay on all Viper's smoke abilities no longer affects allies. This is mainly targeted towards Viper's Pit, and should help reduce some of the unintentional collateral damage she can cause to her team, while also opening new strategies for playing around her ult as a team.
- 1.06
Curveball audio and visuals
The audio and visuals for Phoenix Curveball blinding effect should better indicate when to turn away, and when it's safe to look again.
- 1.05
Nearsight not apply properly
Fixed nearsight not apply properly when going through smoke parts of Phoenix's walls.
- 1.05
Plant outside bomb site
Fixed a bug where Phoenix could plant the Spike off the bomb site if he finished planting after Run it Back ended.
- 1.05
Auto-defuse the Spike
Fixed a bug where Phoenix could in rare cases begin to auto-defuse the Spike if he was defusing the Spike when Run it Back ended.
- 1.02
Soul Orbs are now spawned
Soul Orbs are now spawned when Reyna kills Phoenix during Run It Back.
- 1.02
Blade Storm now refreshes
Blade Storm now refreshes when Jett kills Phoenix during Run It Back.
- 1.0
Inaccurate movement
Fixed a bug where players were fully movement inaccurate after being resurrected or respawning.
- 1.0
Blaze duration
Blaze duration increased from 6 to 8 seconds. We felt like the short wall duration, combined with the long cast time and short range, was forcing Phoenix to play a little too predictably around his wall. We're bumping this up slightly to give him some more time to work with.
- 1.0
Blaze damage
Blaze damage changed from 15 every 0.25s, to 1 every 0.033 seconds.
- 1.0
Blaze healing
Blaze healing changed from 3 every 0.25s, to 1 every 0.16 seconds. These Damage over Time/Healing over Time models are updated to match the recent changes to our other DoT abilities. Additionally, we've matched the damage/healing values to be half as effective as Hot Hands, primarily so that the total healing output of these two abilities is at parity (50 health each). We're also doing this so that Blaze doesn't become the de-facto "healing" ability compared to Hot Hands.
- 1.0
Hot Hands healing
Hot Hands healing changed from 3 every 0.25s, to 1 every 0.08s. Updated the HoT model to match recent changes to the DoT abilities.
- 1.0
Curveball duration
Curveball max flash duration increased from 0.8 to 1.1 seconds. The flash duration is short given how quickly he can get his curveball out on an enemy caught out of position. Even still, it was a hair too short, especially to justify the new 200 credit price point.
- 1.0
Run it Back reloads weapons
Run it Back automatically reloads all weapons on respawn. This is closer to a quality of life improvement. Phoenix's ult often puts him in a position to empty his clips right before getting sent back. It was very jarring for a Phoenix player to wait several seconds to respawn, only to then have to spend another second reloading—potentially under pressure. We think the several second respawn time is enough time to justify an automatic reload.
- 1.0
Sound visualization
We've brought in more sounds made by Agents under the category of sounds that display their audio distance on the mini-map via the white circle. This includes ability sounds, reloads, spike interactions and more. Why? We wanted to provide players with the ability to understand when their noise can be heard by enemies and give them an idea of how far the sounds can be heard.
- 0.50
Jump out of Fireball
Height required to jump out of all damaging area denial abilities increased from 80 to 120. We see you b-hoppers out there, jumping through Fireball while taking no damage. We don't want to completely negate this skill but we also don't want it to trivialize a whole set of character abilities.
- 0.50
Fireball tick speed
Fireball damage tick speed increased (total damage per second unchanged).
- 0.50
Curveball cost
Phoenix Curveball increased from 100 to 200 credits.
- 0.50
Ability details in the combat report
Ability details in the combat report will now correctly appear in the buy phase of the round when teams switch sides.
- 0.50
Players appeared to be standing
Fixed a rare bug where players appeared to be standing, when they were actually crouching.
- 0.49
Smoothed out movement
Smoothed out movement during player-to-player collisions.
- 0.49
Run It Back ascender
Fixed a bug where Phoenix would get teleported back to an ascender (rope ladder) after respawning, in cases where Phoenix died while Run It Back was active and he was attached to an ascender.
- 0.49
Run It Back could be damaged
Fixed a bug where, for a brief time after Run It Back ended, Phoenix could be damaged in the place where he fizzled.
- 0.49
Ultimate icon
Fixed the ultimate ability icon above teammates' heads showing as charged after gaining 1 ult point instead of when actually charged.
- Beta
Availability of Phoenix
Phoenix is in the active duty since the very beginning of the Beta.
Duelist
Duelists are self-sufficient fraggers who their team expects, through abilities and skills, to get high frags and seek out engagements first.
Phoenix Contract · XP
T1 · 2% | 20,000 | |
T2 · 5% | 30,000 | |
T3 · 9% | 40,000 | |
T4 · 14% | 50,000 | |
T5 · 21% | 60,000 | |
CH2
| ||
T6 · 28% | 75,000 | |
T7 · 38% | 100,000 | |
T8 · 54% | 150,000 | |
T9 · 74% | 200,000 | |
T10 · 100% | 250,000 |
Total XP required: 975,000
How to finish?
To complete this contract in the next 40 days, earn 643,000 XP in addition to daily and weekly bonus. That's about 16,100 XP daily.
Phoenix character
- Since
- Beta
- CC
- GB
- Earn
- Auto-granted
Signature Card
International
- Phoenix
- 피닉스
- 不死鸟
- 菲尼克斯
- フェニックス
- فينيكس