QuickStats
SPR |
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DMG |
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ROF |
|
DPS |
|
BLT |
|
PEN |
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EQP |
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RLD |
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MOV |
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ECN |
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Compare
- Odin
- Bucky
Heavy
A heavy gun is a fully automatic mounted or portable firearm designed to fire rifle cartridges in rapid succession from an ammunition belt or magazine.
Shotgun
A shotgun is a firearm that is usually designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a number of small spherical pellets called shot.
Dot Exe
Aerosol
QuickStats
SPR |
|
DMG |
|
ROF |
|
DPS |
|
BLT |
|
PEN |
|
EQP |
|
RLD |
|
MOV |
|
ECN |
|
Odin Precision
Spread of the first bullet…
at 35 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ADS
- …
Even if standing still, Odin's first bullet spread affects precision and accuracy. Regular HIP shot is not as accurate as aiming through the sight.
Cost
3,200Damage heatmap
0-30 | 30-50 | |
Head | 95 | 77 |
Body | 38 | 31 |
Leg | 32 | 26 |
Head-to-head comparison
Overview
- Weapon
- Odin
- Bucky
- HS Damage
- in first 30 m 95
- 660 in first 8 m
- DPS
- 1,482
- 726 head
- 593
- 363 body
- 499
- 314 legs
- Equip
- 1.25
- 1.0 sec
- Reload
- 5.00
- 2.5 sec
- Magazine
- 100
- 5 bullets
- More
- 2
- 2 magazines
- Bullets
- 300
- 15 total
- Pellets
- -
- 15 per shot
Movement Speed
- Run
- 5.13
- 5.06 m/s
- Walk
- 3.06
- 3.02
- ADS run
- 3.90
- -
- Walk
- 2.33
- -
Primary fire
- Mode
- Full-Automatic
- Semi-Automatic
- Fire rate
- Up to 15.6 rounds per sec
- 1.1 rounds per sec
- HIP spread
- 0.8
- 3.4°
- Penetration
- High
- Low
Alternate fire
- Zoom
- 1.25x
- No
- Mode
- Full-Automatic
- Semi-Automatic
- Crosshair
- Follows recoil
- Recoil
- Spread
- Slight reduction
- Air Burst
- ADS spread
- 0.79
- -
- ALT spread
- -
- 2.25°
- Fire rate
- 15.6
- 1.1 rps
Bucky Precision
Spread at 35 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ALT
- …
Even if standing still, Bucky's bullet spread affects precision and accuracy. Regular HIP shot is not as accurate as alternative one.
Cost
900Damage (on paper)
0-8 | 8-12 | 12-50 | |
Head | 44 | 34 | 18 |
Body | 22 | 17 | 9 |
Leg | 19 | 14 | 8 |
Damage (theoretical max)
0-8 | 8-12 | 12-50 | |
Head | 660 | 510 | 270 |
Body | 330 | 255 | 135 |
Leg | 285 | 210 | 120 |
Damage (realistic)
0-8 | 8-12 | 12-20 | |
Head | 294 | 108 | 28 |
Body | 267 | 115 | 25 |
Leg | 172 | 78 | 19 |
Damage alt (realistic)
0-8* | 8-12 | 12-20 | |
Head | 40 | 600 | 49 |
Body | 20 | 345 | 57 |
Leg | 15 | 209 | 36 |