Info
- Skins combined with the gun buddies are a great way to show off.
Cost
1,775Skin
- Name
- Reaver Vandal
- Chroma
- Base
- Edition
- Premium
Upgrade
- Level
- Up to 7
- Requires
- 75 Radianite Points
- Current
- Level 1
- To Max
- 75 Radianite Points
Levels
- Level 1
- Base
- Level 2
- VFX
- Level 3
- Animation
- Level 4
- Finisher
- Level 5
- Variant 1 Red
- Level 6
- Variant 2 Black
- Level 7
- Variant 3 White
Price
- Level 1
- 1,775 Valorant Points
- Level 2
- 10 Radianite Points
- Level 3
- 10
- Level 4
- 10
- Level 5
- 15
- Level 6
- 15
- Level 7
- 15
- Total
- 1,775 + 75
Usage
PopularityDetails
- HS Damage
- 156 in 50 m
- DPS
- 1,521 head
- 390 body
- 322 legs
- Magazine
- 25 bullets
Vandal Precision
Spread of the first bullet…
at 30 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ADS
- …
Even if standing still, Vandal's first bullet spread affects precision and accuracy. Regular HIP shot is not as accurate as aiming through the sight.
Reaver Vandal
Upgradable skin from the store that is purchasable in-game for 1,775 Valorant Points. The skin for each of the weapons, including Vandal has some unique visual finish or animation effects, but it does not affect the gameplay. The skin is available since November 3, 2020.
Collection: Reaver Cost: 1,775
Reaver
This gunbuddy can be purchased in the in-game shop for 475 Valorant Points. Also, if you purchase Reaver Bundle for 7,100 Valorant Points, then gunbuddy is awarded to you for free.
Cost: 475
Reaver Vandal · Variant 1 Red
This skin for Reaver Vandal can be obtained from the in-game store for 1,775 Valorant Points. However, this is an upgrade that costs additional 15 Radianite Points. The skin is available since November 3, 2020.
Collection: Reaver Cost: 1,775 + 45
Reaver Vandal · Variant 2 Black
This skin for Reaver Vandal can be obtained from the in-game store for 1,775 Valorant Points. However, this is an upgrade that costs additional 15 Radianite Points. The skin is available since November 3, 2020.
Collection: Reaver Cost: 1,775 + 60
Reaver Vandal · Variant 3 White
This skin for Reaver Vandal can be obtained from the in-game store for 1,775 Valorant Points. However, this is an upgrade that costs additional 15 Radianite Points. The skin is available since November 3, 2020.
Collection: Reaver Cost: 1,775 + 75
More…
Standard Vandal
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Vandal.
Cost: Free
Reaver Sheriff
Upgradable skin from the store that is purchasable in-game for 1,775 Valorant Points. The skin for each of the weapons, including Sheriff has some unique visual finish or animation effects, but it does not affect the gameplay. The skin is available since November 3, 2020.
Collection: Reaver Cost: 1,775
Reaver Guardian
Upgradable skin from the store that is purchasable in-game for 1,775 Valorant Points. The skin for each of the weapons, including Guardian has some unique visual finish or animation effects, but it does not affect the gameplay. The skin is available since November 3, 2020.
Collection: Reaver Cost: 1,775
Reaver Operator
Upgradable skin from the store that is purchasable in-game for 1,775 Valorant Points. The skin for each of the weapons, including Operator has some unique visual finish or animation effects, but it does not affect the gameplay. The skin is available since November 3, 2020.
Collection: Reaver Cost: 1,775
Reaver Knife
Upgradable skin from the store that is purchasable in-game for 3,550 Valorant Points. The skin for each of the weapons, including Melee has some unique visual finish or animation effects, but it does not affect the gameplay. The skin is available since November 3, 2020.
Collection: Reaver Cost: 3,550
Latest changes · Vandal
- 2.02
New Vandal skin
Since patch 2.02 new skin is available—Glitchpop, EP 2 Vandal.
- 2.02
Vandal running error
Running error for Vandal rifle increased from 3.75 to 5.0.
- 2.02
Vandal walking error
Walking error for Vandal rifle increased from 0.8 to 1.1.
- 2.02
Vandal crouch-moving error
Crouch-moving error for Vandal rifle increased from 0.3 to 0.8. We've significantly increased the amount of error that Vandal Rifle get when moving and shooting to help combat the sensation of running kills with rifles. These changes will make kills while moving with rifles more rare, especially at longer ranges—but still possible up close.
- 2.01
New Vandal skins
Since patch 2.01 new skins are available—Horizon Vandal, and Prism II Vandal.
- 1.14
New Vandal skin
Since patch 1.14 new skin is available—Winterwunderland Vandal.
Patch notes · Vandal
- 2.02
New Vandal skin
Since patch 2.02 new skin is available—Glitchpop, EP 2 Vandal.
- 2.02
Vandal running error
Running error for Vandal rifle increased from 3.75 to 5.0.
- 2.02
Vandal walking error
Walking error for Vandal rifle increased from 0.8 to 1.1.
- 2.02
Vandal crouch-moving error
Crouch-moving error for Vandal rifle increased from 0.3 to 0.8. We've significantly increased the amount of error that Vandal Rifle get when moving and shooting to help combat the sensation of running kills with rifles. These changes will make kills while moving with rifles more rare, especially at longer ranges—but still possible up close.
- 2.01
New Vandal skins
Since patch 2.01 new skins are available—Horizon Vandal, and Prism II Vandal.
- 1.14
New Vandal skin
Since patch 1.14 new skin is available—Winterwunderland Vandal.
- 1.12
New Vandal skin
Since patch 1.12 new skin is available—Sensation Vandal.
- 1.11
New Vandal skins
Since patch 1.11 new skins are available—Wasteland Vandal, and Reaver Vandal.
- 1.10
New Vandal skin
Since patch 1.10 new skin is available—Ruin Vandal.
- 1.09
Inaccuracy state
Jump land inaccuracy state changed from gradual to binary. We've noticed a trend where players landing from a jump are able to shoot accurately sooner than is reasonable. While this issue is most pronounced on the Operator, it is something that we've noticed across all weapons. Jump peeking is valuable for the mixup potential it provides but it was proving too difficult for players to reasonably deal with.
- 1.09
Inaccuracy duration
Jump land inaccuracy duration increased from 0.2 to 0.225 seconds. These changes retain that mixup potential while slightly increasing the time before the peeker can fire with perfect accuracy.
- 1.09
Inaccuracy value
Jump land inaccuracy value increased from 5.0 to 7.0 (more inaccurate for 0.225s after a land).
- 1.08
New Vandal skin
Since patch 1.08 new skin is available—Ego Vandal.
- 1.07
Firing rate
Increased firing rate from 9.25 to 9.75.
- 1.07
Increased damage
Increased damage from 39 to 40. Goal is to bring the Vandal in closer competition with the Phantom. We believe these weapons aren't that far off in competition and hope these changes will do that.
- 1.05
New Vandal skin
Since patch 1.05 new skin is available—Hivemind Vandal.
- 1.04
New Vandal skin
Since patch 1.04 new skin is available—Sakura Vandal.
- 1.04
Elderflame Vandal and enemy footsteps
Enemy footsteps duck cosmetic bus properly. This means that enemy footsteps will always lower the volume of the skin sound effects that are not important to gameplay, like the flame whooshes, dragon roar, etc.
- 1.03
New Vandal skin
Since patch 1.03 new skin is available—Elderflame Vandal.
- 1.02
All weapons, desired slow amount
Update to Tagging (slowdown effect when hit by enemy fire). Increased the time it takes to reach desired slow amount when tagged by 100%. Also, the effects of being tagged should feel less jarring especially when playing with higher ping.
- 1.02
All weapons, effect of tagging on movement speed
Effect of tagging on movement speed reduced from 80% to 70%. Tagging is intended to reward the player with better positioning and the player that successfully lands a shot on the enemy first. When tagged, you will now more gradually transition to the reduced tagging speed.
- 1.02
All weapons, effect of tagging on movement speed (Wall Penetration)
Tagging through walls has been further reduced which should enable reliable escapes when being shot through walls. Effect of tagging on movement speed reduced from 35% to 25%. In addition, the reduced tagging speed is slightly more forgiving. If you are positioned close to cover, this should allow you to potentially escape when tagged more frequently than before.
- 1.01
New Vandal skin
Since patch 1.01 new skin is available—Avalanche Vandal.
- 1.0
Vandal name
Previous name was AR-762 Vandal.
- 1.0
Availability of Vandal
Since the official launch, Vandal is available with 4 skins—Aristocrat Vandal, Dot Exe Vandal, Luxe Vandal, and Prime Vandal.
- 0.50
Vandal recoil
Horizontal (Yaw) Recoil reduced by 15% while crouched and stationary. This was intended to be the case and now properly matches the crouch benefits of other rifles.
- 0.50
Recovery time on Vandal
Gun Recovery Time reduced from 0.4 to 0.375 seconds. Recovery time on Vandal have been updated, which should make tap and burst firing more efficient. Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon's respective Gun Recovery Time.
- 0.50
Vandal Tap Efficiency
Tap Efficiency rate increased from 4 to 6. Tap Efficiency determines the rate that inaccuracy is accrued when re-firing prior to waiting for the complete duration of a weapon's respective Gun Recovery Time. The higher the Tap Efficiency, the lower the rate of inaccuracy accrual.
- 0.50
Vandal base walk accuracy
Base walk accuracy increased from 0.6° to 0.8°. We felt like walk-spraying with Vandal was a little more effective than we'd like, particularly at longer ranges. We're going to pull back on this accuracy slightly and continue to monitor.
- 0.50
Walking accuracy
You will no longer enter the "walking accuracy" state when transitioning from run to stop. We noticed many players were entering a walking accuracy state during their run-to-stop transition that made it appear as if shots they fired/landed were done at full speed.
- 0.50
Deadzone accuracy
Deadzone accuracy speed threshold increased from 25% to 30%. Now that you can't gain walk accuracy while transitioning from a run to a stop, we've also slightly increased the size of the deadzone (full accuracy state) to make it a bit easier to get an accurate shot out quickly.
- 0.50
Weapon muzzle flashes
Fixed a bug where some weapons lost their muzzle flashes in 1st-person POV when tracers were disabled.
- 0.49
UI prompt block bullets
Fixed a bug where item UI prompt in the game world would appear to block bullets.
- Beta
Availability of Vandal
Vandal was available since Beta, with 3 more skins—Avalanche Vandal, Luxe Vandal, and Reaver Vandal.
Availability
- The Reaver Vandal skin is available since November 3, 2020.
Chroma
Edition
Weapon skin upgrades
-
Upgrades consist from visual effects, pretty animations, last frag special animation, and chromas. Each of upgrades starts with the base level and costs a certain amount of Radianite Points.
The points can be earned in missions and contracts, or they can be bought in the in-game shop.
- Source: playvalorant.com
What are Radianite points for? Our plan is to have Radianite Points become the evolving currency of VALORANT.
So as we develop new features, we hope you'll be able to use it to buy more Gun Buddies, upgrade Player Cards and Sprays in addition to what is currently just weapon skins.
We'll make sure to offer ways to spend your Radianite Points on content that is unlocked within the battle pass. It'll take us some time to get there but that's our long-term vision for the product.
Radianite Points
Signature Card
International
- Reaver Vandal
- 약탈자 밴달
- 剥夺毁灭
- 掠奪印象 暴徒
- リーヴァー ヴァンダル
- ريفر فاندال
- Vandal Cưỡng Đoạt
- Vandal Łupieżca
- Vandal Жнец
- Yağmaci Vandal
- Vandal Predatore
- Vandal Pilleur
- Vandal Sepulcral
- Vandal Saqueador