• Agent Online
      avatar
      Dark Theme Light Theme
      Welcome
    • vGraphs

    • Welcome
    • OVERVIEW
    • Agents
    • Weapons
    • All Rewards
    • Collectibles
      • Player Cards
      • Titles
      • Sprays
      • Buddies
    • AGENTS
    • Controllers
      • Brimstone
      • Omen
      • Viper
    • Duelists
      • Jett
      • Phoenix
      • Raze
      • Reyna
      • Yoru
    • Initiators
      • Breach
      • Skye
      • Sova
    • Sentinels
      • Cypher
      • Killjoy
      • Sage
    • WEAPONS
    • Sidearms
      • Classic
      • Shorty
      • Frenzy
      • Ghost
      • Sheriff
    • SMGs
      • Stinger
      • Spectre
    • Rifles
      • Bulldog
      • Guardian
      • Phantom
      • Vandal
    • Shotguns
      • Bucky
      • Judge
    • Heavies
      • Ares
      • Odin
    • Snipers
      • Marshal
      • Operator
    • Melees
      • Melee
      • Axe
      • Baton
      • Cane
      • Claw
      • Dagger
      • Knife
      • Sword
    • GAME
    • Battlepass
      • Formation : Act 1
      • Ignition : Act 3
      • Ignition : Act 2
      • Ignition : Act 1
    • Contracts
      • Breach
      • Brimstone
      • Cypher
      • Jett
      • Killjoy
      • Omen
      • Phoenix
      • Raze
      • Reyna
      • Sage
      • Skye
      • Sova
      • Viper
      • Yoru
    • Bundles
      • Glitchpop, EP 2
      • Glitchpop
      • Horizon
      • Prism II
      • Run it Back
      • BlastX
      • Winterwunderland
      • Ion
      • Sensation
      • Reaver
      • Wasteland
      • Singularity
      • G.U.N
      • Ego
      • Smite
      • Spline
      • Nebula
      • Oni
      • Elderflame
      • Prism
      • Sovereign
      • Prime
    • Collections
      • Glitchpop, EP 2
      • Glitchpop
      • Horizon
      • Prism II
      • Run it Back
      • BlastX
      • Winterwunderland
      • Ion
      • Sensation
      • Reaver
      • Wasteland
      • Singularity
      • G.U.N
      • Ego
      • Smite
      • Spline
      • Nebula
      • Oni
      • Elderflame
      • Prism
      • Sovereign
      • Prime
    • Collections more
      • Aerosol
      • Avalanche
      • Aristocrat
      • Convex
      • Couture
      • Dot Exe
      • Galleria
      • Hivemind
      • Infinity
      • Kingdom
      • Luxe
      • Outpost
      • POLYfox
      • Red Alert
      • Ruin
      • Rush
      • Sakura
      • Serenity
      • Standard
      • Surge
    • Extra
      • Prime Gaming
      • AfreecaTV
      • Unlock Free Agents
      • Closed Beta Rewards
    • vgraphs.com
    • About Us
    • Contacts
    • LEGAL
    • Terms of Use
    • Privacy Policy
    • Cookie Policy
    1. Weapons
    2. Classic
    3. Standard Classic
    Valorant skin icon · Standard Classic

    Standard Classic

    Classic skin
    • Weapon
    • Patch notes
    • Versus
    Standard Classic · Valorant weapon skin
    Info
    • The Standard Classic skin looks kinda good. But now, go grab some weapon skins to show off!
    Cost
    Free

    Skin

    Name
    Standard Classic
    Edition
    -

    Skin Upgrades

    Upgrade
    Not available
    Level
    Base
    Usage
    Popularity
    Classic damage

    Details

    HS Damage
    78 in first 30 m
    DPS
    527 head
    176 body
    149 legs

    Magazine
    12 bullets

    Classic Precision

    Spread of the first bullet…
    at 25 meters is ± … for primary and alternative fire, respectively.

    Spread HIP
    …
    ALT
    …

    Even if standing still, Classic's first bullet spread affects precision and accuracy. Regular HIP shot is more accurate than alternative one.

    Valorant Classic skin · Standard Classic
    Valorant Classic skin · Surge Classic
    Valorant Shorty skin · Standard Shorty
    Valorant Frenzy skin · Standard Frenzy
    Valorant Ghost skin · Standard Ghost
    Valorant Sheriff skin · Standard Sheriff
    Valorant Classic skin · Standard Classic
    Sidearms · Classic Standard Classic Standard Collection
    Standard Classic

    Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Classic.


    Cost: Free

    Valorant Classic skin · Surge Classic
    Surge Classic Ignition : Act 3 Surge Collection
    Compare skins…
    Surge Classic

    Upgradable skin from the Ignition : Act 3 Battlepass Chapter 4 Tier 16. The skin have a unique texture, and it is entirely cosmetic, without affecting the gameplay. The skin is available since October 13, 2020.


    Get via: Ignition : Act 3 · C4T16

    Little more…


    Valorant Shorty skin · Standard Shorty
    Standard Shorty Sidearms · Shorty Standard Shorty Standard Collection
    Standard Shorty

    Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Shorty.


    Cost: Free

    Valorant Frenzy skin · Standard Frenzy
    Standard Frenzy Sidearms · Frenzy Standard Frenzy Standard Collection
    Standard Frenzy

    Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Frenzy.


    Cost: Free

    Valorant Ghost skin · Standard Ghost
    Standard Ghost Sidearms · Ghost Standard Ghost Standard Collection
    Standard Ghost

    Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Ghost.


    Cost: Free

    Valorant Sheriff skin · Standard Sheriff
    Standard Sheriff Sidearms · Sheriff Standard Sheriff Standard Collection
    Standard Sheriff

    Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Sheriff.


    Cost: Free

    561 days ago
    Latest changes · Classic
    • 2.02
      New Classic skin

      Since patch 2.02 new skin is available—Glitchpop, EP 2 Classic.

    • 2.00
      New Classic skin

      Since patch 2.00 new skin is available—Infinity Classic.

    • 2.00
      Recovery curve

      Right-click now has a recovery curve starting at 0.1 second. The Classic is proving to be a master-of-none choice in pistol rounds, with the exception of jump right-clicks and spamming right-clicks. The spread changes aim to pull the effective range of the jump bursts and the firing error/recovery aim to put some more finesse into how effective you can be while spamming it out.

    • 2.00
      Firing consecutively

      Firing consecutively now jumps in error, starting at 1.9 for the first burst, 2.5 for the second, and then the third/fourth burst will be at a 6.0.

    • 2.00
      Input queue

      Increased input queue on right-click from 0.065 to 0.225. Input queue will help shots between bursts come out more smoothly.

    • 2.00
      Jumping error

      Jumping error increased from 0.4 to 1.0.

    • 1.10
      New Classic skin

      Since patch 1.10 new skin is available—Surge Classic.

    Patch notes · Classic
    • 2.02
      New Classic skin

      Since patch 2.02 new skin is available—Glitchpop, EP 2 Classic.

    • 2.00
      New Classic skin

      Since patch 2.00 new skin is available—Infinity Classic.

    • 2.00
      Recovery curve

      Right-click now has a recovery curve starting at 0.1 second. The Classic is proving to be a master-of-none choice in pistol rounds, with the exception of jump right-clicks and spamming right-clicks. The spread changes aim to pull the effective range of the jump bursts and the firing error/recovery aim to put some more finesse into how effective you can be while spamming it out.

    • 2.00
      Firing consecutively

      Firing consecutively now jumps in error, starting at 1.9 for the first burst, 2.5 for the second, and then the third/fourth burst will be at a 6.0.

    • 2.00
      Input queue

      Increased input queue on right-click from 0.065 to 0.225. Input queue will help shots between bursts come out more smoothly.

    • 2.00
      Jumping error

      Jumping error increased from 0.4 to 1.0.

    • 1.10
      New Classic skin

      Since patch 1.10 new skin is available—Surge Classic.

    • 1.09
      Inaccuracy state

      Jump land inaccuracy state changed from gradual to binary. We've noticed a trend where players landing from a jump are able to shoot accurately sooner than is reasonable. While this issue is most pronounced on the Operator, it is something that we've noticed across all weapons. Jump peeking is valuable for the mixup potential it provides but it was proving too difficult for players to reasonably deal with.

    • 1.09
      Inaccuracy duration

      Jump land inaccuracy duration increased from 0.2 to 0.225 seconds. These changes retain that mixup potential while slightly increasing the time before the peeker can fire with perfect accuracy.

    • 1.09
      Inaccuracy value

      Jump land inaccuracy value increased from 5.0 to 7.0 (more inaccurate for 0.225s after a land).

    • 1.09
      New Classic skin

      Since patch 1.09 new skin is available—Gravitational Uranium Neuroblaster Classic.

    • 1.08
      Prime Classic VFX fixed

      There was a bug in which upgrade Prime levels (2-4) were not playing the correct tracers, sound FX, and other VFX.

    • 1.08
      New Classic skin

      Since patch 1.08 new skin is available—Smite Classic.

    • 1.07
      New Classic skin

      Since patch 1.07 new skin is available—Spline Classic.

    • 1.05
      New Classic skin

      Since patch 1.05 new skin is available—Red Alert Classic.

    • 1.04
      New Classic skin

      Since patch 1.04 new skin is available—Sakura Classic.

    • 1.04
      Running inaccuracy

      Fixed bug where running inaccuracy on the right-click was much higher than intended. Running was adding a 1.5 penalty because it was referencing our generalized running error curves for pistols. The Classic right-click was the primary bug fix here, but we saw an opportunity to make the weapon behave a bit more consistently.

    • 1.04
      Jumping had no inaccuracy penalty

      Fixed bug where jumping had no inaccuracy penalty. We slightly tuned efficacy of jump right-clicks, but (hopefully) haven't taken away their viability in close-range scenarios.

    • 1.04
      Running spread

      Running spread is changed from 3.4 to 2.1. Primarily a bug fix.

    • 1.04
      Jumping spread

      Jumping spread changed from 1.9 to 2.3.

    • 1.04
      Walking spread

      Walking spread changed from 1.9 to 1.95.

    • 1.04
      Crouching and stationary accuracy

      Added a 10% bonus to accuracy when crouching and stationary. Intent is to feel consistent with crouch providing an accuracy benefit.

    • 1.02
      All weapons, desired slow amount

      Update to Tagging (slowdown effect when hit by enemy fire). Increased the time it takes to reach desired slow amount when tagged by 100%. Also, the effects of being tagged should feel less jarring especially when playing with higher ping.

    • 1.02
      All weapons, effect of tagging on movement speed

      Effect of tagging on movement speed reduced from 80% to 70%. Tagging is intended to reward the player with better positioning and the player that successfully lands a shot on the enemy first. When tagged, you will now more gradually transition to the reduced tagging speed.

    • 1.02
      All weapons, effect of tagging on movement speed (Wall Penetration)

      Tagging through walls has been further reduced which should enable reliable escapes when being shot through walls. Effect of tagging on movement speed reduced from 35% to 25%. In addition, the reduced tagging speed is slightly more forgiving. If you are positioned close to cover, this should allow you to potentially escape when tagged more frequently than before.

    • 1.01
      New Classic skin

      Since patch 1.01 new skin is available—Avalanche Classic.

    • 1.0
      Classic name

      Previous name was BP-9 Classic.

    • 1.0
      Availability of Classic

      Since the official launch, Classic is available with 5 skins—Final Chamber Classic, Galleria Classic, Kingdom Classic, Pistolinha Classic, and Prime Classic.

    • 0.50
      Walking accuracy

      You will no longer enter the "walking accuracy" state when transitioning from run to stop. We noticed many players were entering a walking accuracy state during their run-to-stop transition that made it appear as if shots they fired/landed were done at full speed.

    • 0.50
      Deadzone accuracy

      Deadzone accuracy speed threshold increased from 25% to 30%. Now that you can't gain walk accuracy while transitioning from a run to a stop, we've also slightly increased the size of the deadzone (full accuracy state) to make it a bit easier to get an accurate shot out quickly.

    • 0.50
      Weapon muzzle flashes

      Fixed a bug where some weapons lost their muzzle flashes in 1st-person POV when tracers were disabled.

    • 0.49
      UI prompt block bullets

      Fixed a bug where item UI prompt in the game world would appear to block bullets.

    • Beta
      Availability of Classic

      Classic was available since Beta, with 4 more skins—Avalanche Classic, Imperium Classic, Raze's Classic, and Sage's Classic.

    Availability
    • The Standard Classic skin is available since June 2, 2020.
    Classic stats
    • Usage See usage patterns
    • Top Top players with Classic
    • More Full Classic stats
    Classic player card · Classic Schema

    Signature Card

    Classic Schema

    International

    Standard Classic

    기본 클래식
    标准经典
    標準 制式手槍
    スタンダード クラシック
    كلاسيك قياسي

    Classic Thông Thường
    Classic Zwykły
    Classic Стандарт
    Standart Classic

    Classic Estándar
    Classic Padrão
    Classic Standar
    vGraphs isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties.
    Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.
    2020 © vGraphs Crafted withusing Bootstrap