QuickStats
SPR |
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DMG |
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ROF |
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DPS |
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BLT |
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PEN |
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EQP |
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RLD |
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MOV |
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ECN |
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Compare
- Ares
- Judge
Heavy
A heavy gun is a fully automatic mounted or portable firearm designed to fire rifle cartridges in rapid succession from an ammunition belt or magazine.
Shotgun
A shotgun is a firearm that is usually designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a number of small spherical pellets called shot.
Hivemind
Skins: 8
Smite
Skins: 11
QuickStats
SPR |
|
DMG |
|
ROF |
|
DPS |
|
BLT |
|
PEN |
|
EQP |
|
RLD |
|
MOV |
|
ECN |
|
Ares Precision
Spread of the first bullet…
at 25 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ADS
- …
Even if standing still, Ares's first bullet spread affects precision and accuracy. Regular HIP shot is not as accurate as aiming through the sight.
Cost
1,600Damage heatmap
0-30 | 30-50 | |
Head | 72 | 67 |
Body | 30 | 28 |
Leg | 25 | 23 |
Head-to-head comparison
Overview
- Weapon
- Ares
- Judge
- HS Damage
- in first 30 m 72
- 408 in first 10 m
- DPS
- 936
- 1,428 head
- 390
- 714 body
- 325
- 588 legs
- Equip
- 1.25
- 1.0 sec
- Reload
- 3.25
- 2.2 sec
- Magazine
- 50
- 7 bullets
- More
- 2
- 3 magazines
- Bullets
- 150
- 28 total
- Pellets
- -
- 12 per shot
Movement Speed
- Run
- 5.13
- 5.06 m/s
- Walk
- 3.06
- 3.02
- ADS run
- 3.90
- -
- Walk
- 2.33
- -
Primary fire
- Mode
- Full-Automatic
- Full-Automatic
- Fire rate
- Up to 13 rounds per sec
- 3.5 rounds per sec
- HIP spread
- 0.8
- 2.25°
- Penetration
- High
- Medium
Alternate fire
- Zoom
- 1.25x
- -
- Mode
- Full-Automatic
- -
- Crosshair
- Follows recoil
- -
- Spread
- Slight reduction
- -
- ADS spread
- 0.67
- -
- ALT spread
- -
- -
- Fire rate
- Up to 13
- -
Judge Precision
Spread at 25 meters is ± ….
- Spread HIP
- …
Even if standing still, Judge's first bullet spread affects precision and accuracy.
Cost
1,600Damage (on paper)
0-10 | 10-15 | 15-50 | |
Head | 34 | 26 | 20 |
Body | 17 | 13 | 10 |
Leg | 14 | 11 | 9 |
Damage (theoretical max)
0-10 | 10-15 | 15-50 | |
Head | 408 | 312 | 240 |
Body | 204 | 156 | 120 |
Leg | 168 | 132 | 108 |
Damage (realistic)
0-5 | 5-10 | 10-20 | |
Head | 253 | 173 | 34 |
Body | 202 | 128 | 42 |
Leg | 99 | 93 | 31 |