
QuickStats
SPR |
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DMG |
|
ROF |
|
DPS |
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BLT |
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PEN |
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EQP |
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RLD |
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MOV |
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ECN |
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Compare
- Vandal
- Spectre
Rifle
A rifle is a single-person portable, long-barrelled firearm designed for accurate shooting. In keeping with their focus on accuracy, rifles are typically designed to be held with both hands and braced via a firm buttstock against the shooter's shoulder for stability during shooting.
SMG
A submachine gun, abbreviated SMG, is a magazine-fed, automatic carbine designed to shoot handgun cartridges.

Wasteland

Kingdom

QuickStats
SPR |
|
DMG |
|
ROF |
|
DPS |
|
BLT |
|
PEN |
|
EQP |
|
RLD |
|
MOV |
|
ECN |
|
Vandal Precision
Spread of the first bullet…
at 55 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ADS
- …
Even if standing still, Vandal's first bullet spread affects precision and accuracy. Regular HIP shot is not as accurate as aiming through the sight.
Cost

Damage heatmap
0-50 | |
Head | 156 |
Body | 40 |
Leg | 33 |
Head-to-head comparison
Overview
- Weapon
- Vandal
- Spectre
- Extra
- -
- Silenced
- HS Damage
- in 50 m 156
- 78 in first 20 m
- DPS
- 1,521
- 1,040 head
- 390
- 347 body
- 322
- 293 legs
- Equip
- 1.0
- 0.75 sec
- Reload
- 2.5
- 2.25 sec
- Magazine
- 25
- 30 bullets
- More
- 3
- 3 magazines
- Bullets
- 100
- 120 total
Movement Speed
- Run
- 5.40
- 5.73 m/s
- Walk
- 3.23
- 3.43
- ADS run
- 4.10
- 4.36
- Walk
- 2.46
- 2.62
Primary fire
- Mode
- Full-Automatic
- Full-Automatic
- Fire rate
- 9.75
- 13.33 rounds per sec
- HIP spread
- 0.25
- 0.4° first bullet
- Penetration
- Medium
- Medium
Alternate fire
- Zoom
- 1.25x
- 1.15x
- Crosshair
- Follows recoil
- Follows recoil
- Spread
- Slight reduction
- Slight reduction
- ADS spread
- 0.157
- 0.25° first bullet
- ALT spread
- -
- -
- Fire rate
- 8.775
- 12 rps
Spectre Precision
Spread of the first bullet…
at 55 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ADS
- …
Even if standing still, Spectre's first bullet spread affects precision and accuracy. Regular HIP shot is not as accurate as aiming through the sight.
Cost

Damage heatmap
0-20 | 20-50 | |
Head | 78 | 66 |
Body | 26 | 22 |
Leg | 22 | 18 |