QuickStats
SPR |
|
DMG |
|
ROF |
|
DPS |
|
BLT |
|
PEN |
|
EQP |
|
RLD |
|
MOV |
|
ECN |
|
Compare
- Vandal
- Judge
Rifle
A rifle is a single-person portable, long-barrelled firearm designed for accurate shooting. In keeping with their focus on accuracy, rifles are typically designed to be held with both hands and braced via a firm buttstock against the shooter's shoulder for stability during shooting.
Shotgun
A shotgun is a firearm that is usually designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a number of small spherical pellets called shot.
Prism II
POLYfox
QuickStats
SPR |
|
DMG |
|
ROF |
|
DPS |
|
BLT |
|
PEN |
|
EQP |
|
RLD |
|
MOV |
|
ECN |
|
Vandal Precision
Spread of the first bullet…
at 30 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ADS
- …
Even if standing still, Vandal's first bullet spread affects precision and accuracy. Regular HIP shot is not as accurate as aiming through the sight.
Cost
2,900Damage heatmap
0-50 | |
Head | 156 |
Body | 40 |
Leg | 33 |
Head-to-head comparison
Overview
- Weapon
- Vandal
- Judge
- HS Damage
- in 50 m 156
- 408 in first 10 m
- DPS
- 1,521
- 1,428 head
- 390
- 714 body
- 322
- 588 legs
- Equip
- 1.0
- 1.0 sec
- Reload
- 2.5
- 2.2 sec
- Magazine
- 25
- 7 bullets
- More
- 3
- 3 magazines
- Bullets
- 100
- 28 total
- Pellets
- -
- 12 per shot
Movement Speed
- Run
- 5.40
- 5.06 m/s
- Walk
- 3.23
- 3.02
- ADS run
- 4.10
- -
- Walk
- 2.46
- -
Primary fire
- Mode
- Full-Automatic
- Full-Automatic
- Fire rate
- 9.75
- 3.5 rounds per sec
- HIP spread
- 0.25
- 2.25°
- Penetration
- Medium
- Medium
Alternate fire
- Zoom
- 1.25x
- -
- Mode
- Full-Automatic
- -
- Crosshair
- Follows recoil
- -
- Spread
- Slight reduction
- -
- ADS spread
- 0.157
- -
- ALT spread
- -
- -
- Fire rate
- 8.775
- -
Judge Precision
Spread at 30 meters is ± ….
- Spread HIP
- …
Even if standing still, Judge's first bullet spread affects precision and accuracy.
Cost
1,600Damage (on paper)
0-10 | 10-15 | 15-50 | |
Head | 34 | 26 | 20 |
Body | 17 | 13 | 10 |
Leg | 14 | 11 | 9 |
Damage (theoretical max)
0-10 | 10-15 | 15-50 | |
Head | 408 | 312 | 240 |
Body | 204 | 156 | 120 |
Leg | 168 | 132 | 108 |
Damage (realistic)
0-5 | 5-10 | 10-20 | |
Head | 253 | 173 | 34 |
Body | 202 | 128 | 42 |
Leg | 99 | 93 | 31 |