![Prism II Bucky · Valorant weapon skin](https://vgraphs.com/images/weapons/skins/full-details/valorant-prism-ii-bucky-weapon-skin.png)
Info
- Skins combined with the gun buddies are a great way to show off.
Cost
![Valorant points Valorant points](https://vgraphs.com/images/creds/valorant-points-38-gray.png)
Skin
- Name
- Prism II Bucky
- Edition
- Select
Skin Upgrades
- Upgrade
- Not available
- Level
- Base
Usage
PopularityDetails
- HS Damage
- 660 in first 8 m
- DPS
- 726 head
- 363 body
- 314 legs
- Magazine
- 5 bullets
Bucky Precision
Spread at 15 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ALT
- …
Even if standing still, Bucky's bullet spread affects precision and accuracy. Regular HIP shot is not as accurate as alternative one.
![Valorant Bucky skin · Prism II Bucky](https://vgraphs.com/images/weapons/skins/valorant-weapon-skin-prism-ii-bucky.png)
Prism II Bucky
Non-upgradable skin from the store that is purchasable in-game for 875 Valorant Points. The skin for each of the weapons, including Bucky has some unique visual finish or animation effects, but it does not affect the gameplay. Added on January 20, 2021.
Collection: Prism II
Cost:
875
More…
Standard Bucky
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Bucky.
Cost: Free
Prism II Shorty
Non-upgradable skin from the store that is purchasable in-game for 875 Valorant Points. The skin for each of the weapons, including Shorty has some unique visual finish or animation effects, but it does not affect the gameplay. Added on January 20, 2021.
Collection: Prism II
Cost:
875
Prism II Sheriff
Non-upgradable skin from the store that is purchasable in-game for 875 Valorant Points. The skin for each of the weapons, including Sheriff has some unique visual finish or animation effects, but it does not affect the gameplay. Added on January 20, 2021.
Collection: Prism II
Cost:
875
Prism II Stinger
Non-upgradable skin from the store that is purchasable in-game for 875 Valorant Points. The skin for each of the weapons, including Stinger has some unique visual finish or animation effects, but it does not affect the gameplay. Added on January 20, 2021.
Collection: Prism II
Cost:
875
Prism II Vandal
Non-upgradable skin from the store that is purchasable in-game for 875 Valorant Points. The skin for each of the weapons, including Vandal has some unique visual finish or animation effects, but it does not affect the gameplay. Added on January 20, 2021.
Collection: Prism II
Cost:
875
Latest changes · Bucky
- 2.01
New Bucky skins
Since patch 2.01 new skins are available—Horizon Bucky, and Prism II Bucky.
- 2.00
New Bucky skin
Since patch 2.00 new skin is available—Aerosol Bucky.
- 1.12
New Bucky skin
Since patch 1.12 new skin is available—Ion Bucky.
Patch notes · Bucky
- 2.01
New Bucky skins
Since patch 2.01 new skins are available—Horizon Bucky, and Prism II Bucky.
- 2.00
New Bucky skin
Since patch 2.00 new skin is available—Aerosol Bucky.
- 1.12
New Bucky skin
Since patch 1.12 new skin is available—Ion Bucky.
- 1.10
New Bucky skin
Since patch 1.10 new skin is available—Surge Bucky.
- 1.09
Inaccuracy state
Jump land inaccuracy state changed from gradual to binary. We've noticed a trend where players landing from a jump are able to shoot accurately sooner than is reasonable. While this issue is most pronounced on the Operator, it is something that we've noticed across all weapons. Jump peeking is valuable for the mixup potential it provides but it was proving too difficult for players to reasonably deal with.
- 1.09
Inaccuracy duration
Jump land inaccuracy duration increased from 0.2 to 0.225 seconds. These changes retain that mixup potential while slightly increasing the time before the peeker can fire with perfect accuracy.
- 1.09
Inaccuracy value
Jump land inaccuracy value increased from 5.0 to 7.0 (more inaccurate for 0.225s after a land).
- 1.09
New Bucky skin
Since patch 1.09 new skin is available—Gravitational Uranium Neuroblaster Bucky.
- 1.07
Bucky aimpunch update
When getting headshot by a Bucky, the aimpunch will be lower than all the other weapons.
- 1.07
Bucky beyond 10 meters
Hitting an enemy past 10 meters will apply a different tagging value to them instead of the standard tagging. New tagging: 30% slow for 0.5 seconds on a smooth curve going back to normal speed. The goal of these changes is to improve the feel of playing against shotguns and to ensure that they don't end up doing odd things. For example, tagging or aimpunching people from longer than expected ranges and then a teammate ends up killing someone who's debuffed, or makes it hard to fight back against a weapon that should be deadly up close but fairly non-threatening outside its effective range.
- 1.06
Bucky less accurate
Bucky updated to be less accurate when fired while in the air. Spread penalty when in air increased from 0.5 to 1.25. While shotguns are doing well in situations they are supposed to, there's been overly frustrating moments where people are accurate with these weapons while in the air. We hope to curb some of those encounters while still making them possible if you catch an opponent at a short distance. We'll also be investigating more potential changes to shotguns now that we're rested.
- 1.05
New Bucky skin
Since patch 1.05 new skin is available—Red Alert Bucky.
- 1.04
New Bucky skin
Since patch 1.04 new skin is available—Oni Bucky.
- 1.02
Bucky (right-click) crouch-walking accuracy
Fixed a bug where the spread on the Bucky's alt fire was higher when walking than was when running or standing still. We've increased the inaccuracy for crouch-walking from 3.45 to 4.1, to more appropriately match the amount of evasion it provides.
- 1.02
Bucky (right-click) walk accuracy
Walk inaccuracy decreased from 6.4 to 4.4. We discovered an accidental discrepancy in how we were applying movement inaccuracy to the Bucky's right-click, one we introduced during closed beta when we added a delay for players to receive walking accuracy when slowing down from a running state.
- 1.02
Bucky (right-click) run accuracy
Run inaccuracy increased from 3.5 to 6.4. We discovered an accidental discrepancy in how we were applying movement inaccuracy to the Bucky's right-click. This was making it so that the right-click was much more accurate on the run that intended. We've fixed this now so that running with the right-click is significantly more inaccurate than walking or standing still.
- 1.02
All weapons, desired slow amount
Update to Tagging (slowdown effect when hit by enemy fire). Increased the time it takes to reach desired slow amount when tagged by 100%. Also, the effects of being tagged should feel less jarring especially when playing with higher ping.
- 1.02
All weapons, effect of tagging on movement speed
Effect of tagging on movement speed reduced from 80% to 70%. Tagging is intended to reward the player with better positioning and the player that successfully lands a shot on the enemy first. When tagged, you will now more gradually transition to the reduced tagging speed.
- 1.02
All weapons, effect of tagging on movement speed (Wall Penetration)
Tagging through walls has been further reduced which should enable reliable escapes when being shot through walls. Effect of tagging on movement speed reduced from 35% to 25%. In addition, the reduced tagging speed is slightly more forgiving. If you are positioned close to cover, this should allow you to potentially escape when tagged more frequently than before.
- 1.0
Bucky penetrate world
Fixed a bug that allowed Bucky's right click to penetrate through world geography.
- 1.0
Bucky name
Previous name was PA-12 Bucky.
- 1.0
Availability of Bucky
Since the official launch, Bucky is available with 2 skins—Galleria Bucky, and Kingdom Bucky.
- 0.50
Walking accuracy
You will no longer enter the "walking accuracy" state when transitioning from run to stop. We noticed many players were entering a walking accuracy state during their run-to-stop transition that made it appear as if shots they fired/landed were done at full speed.
- 0.50
Deadzone accuracy
Deadzone accuracy speed threshold increased from 25% to 30%. Now that you can't gain walk accuracy while transitioning from a run to a stop, we've also slightly increased the size of the deadzone (full accuracy state) to make it a bit easier to get an accurate shot out quickly.
- 0.50
Weapon muzzle flashes
Fixed a bug where some weapons lost their muzzle flashes in 1st-person POV when tracers were disabled.
- 0.49
Bucky's alternate fire
Update to Bucky's alternate fire to instead apply instantaneous, hitscan damage. Alt. fire was previously a projectile that was able to kill enemies shortly after the user was killed. No other weapon works this way so now it performs as a hitscan.
- 0.49
Bucky crosshair
For all shotguns, moved the crosshair's center dot by 1px to center it on the screen. The devs expect shotgun lethality to increase by 4,000% as a result (this is a joke).
- 0.49
UI prompt block bullets
Fixed a bug where item UI prompt in the game world would appear to block bullets.
- Beta
Availability of Bucky
Bucky was available since Beta, with no skins.
Availability
- The Prism II Bucky skin is available since January 20, 2021.
![Select skin edition](https://vgraphs.com/images/weapons/skins/editions/awesome/skin-select-edition.png)
Edition
![Bucky player card · Bucky Schema](https://vgraphs.com/images/players/cards/valorant-player-bucky-schema-card.png)
Signature Card
International
- Prism II Bucky
- 프리즘 II 버키
- 棱镜II 喷子
- 稜鏡II 重砲
- プリズム II バッキー
- بريزم II باكي
- Bucky Lăng Trụ II
- Bucky Pryzmatyczny II
- Bucky Призма II
- Prizma Ii Bucky
- Bucky Prisma II
- Bucky Prisme II
- Bucky Prismática II