Info
- Skins combined with the gun buddies are a great way to show off.
Cost
FreeSkin
- Name
- Infinity Classic
- Chroma
- Variant 3 Pink
- Edition
Upgrade
- Level
- Up to 4
- Requires
- 45 Radianite Points
Levels
- Level 1
- Base
- Level 2
- Variant 1 White
- Level 3
- Variant 2 Yellow
- Level 4
- Variant 3 Pink
Price
- Level 1
- Free Valorant Points
- Level 2
- 15 Radianite Points
- Level 3
- 15
- Level 4
- 15
- Total
- Free + 45
Usage
PopularityDetails
- HS Damage
- 78 in first 30 m
- DPS
- 527 head
- 176 body
- 149 legs
- Magazine
- 12 bullets
Classic Precision
Spread of the first bullet…
at 25 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ALT
- …
Even if standing still, Classic's first bullet spread affects precision and accuracy. Regular HIP shot is more accurate than alternative one.
Infinity Classic · Variant 3 Pink
This skin for Infinity Classic can be obtained from the in-game store for TBD Valorant Points. However, this is an upgrade that costs additional 15 Radianite Points. The skin is available since January 12, 2021.
Get via: Formation : Act 1 · C10T50
Infinity Classic
Upgradable skin from the Formation : Act 1 Battlepass Chapter 10 Tier 50. The skin have a unique texture, and it is entirely cosmetic, without affecting the gameplay. The skin is available since January 12, 2021.
Get via: Formation : Act 1 · C10T50
Infinity Classic · Variant 1 White
This skin for Infinity Classic can be obtained from the in-game store for TBD Valorant Points. However, this is an upgrade that costs additional 15 Radianite Points. The skin is available since January 12, 2021.
Get via: Formation : Act 1 · C10T50
Infinity Classic · Variant 2 Yellow
This skin for Infinity Classic can be obtained from the in-game store for TBD Valorant Points. However, this is an upgrade that costs additional 15 Radianite Points. The skin is available since January 12, 2021.
Get via: Formation : Act 1 · C10T50
More…
Standard Classic
Non-upgradable standard skin that is available for free of charge. Valorant includes basic skin for each of the weapons, including Classic.
Cost: Free
Infinity Spectre · Variant 3 Pink
This skin for Infinity Spectre can be obtained from the in-game store for TBD Valorant Points. However, this is an upgrade that costs additional 15 Radianite Points. The skin is available since January 12, 2021.
Get via: Formation : Act 1 · C4T16
Infinity Bulldog · Variant 3 Pink
This skin for Infinity Bulldog can be obtained from the in-game store for TBD Valorant Points. However, this is an upgrade that costs additional 15 Radianite Points. The skin is available since January 12, 2021.
Get via: Formation : Act 1 · C1T1
Infinity Guardian · Variant 3 Pink
This skin for Infinity Guardian can be obtained from the in-game store for TBD Valorant Points. However, this is an upgrade that costs additional 15 Radianite Points. The skin is available since January 12, 2021.
Get via: Formation : Act 1 · C7T35
Infinity Phantom · Variant 3 Pink
This skin for Infinity Phantom can be obtained from the in-game store for TBD Valorant Points. However, this is an upgrade that costs additional 15 Radianite Points. The skin is available since January 12, 2021.
Get via: Formation : Act 1 · C9T45
Latest changes · Classic
- 2.02
New Classic skin
Since patch 2.02 new skin is available—Glitchpop, EP 2 Classic.
- 2.00
New Classic skin
Since patch 2.00 new skin is available—Infinity Classic.
- 2.00
Recovery curve
Right-click now has a recovery curve starting at 0.1 second. The Classic is proving to be a master-of-none choice in pistol rounds, with the exception of jump right-clicks and spamming right-clicks. The spread changes aim to pull the effective range of the jump bursts and the firing error/recovery aim to put some more finesse into how effective you can be while spamming it out.
- 2.00
Firing consecutively
Firing consecutively now jumps in error, starting at 1.9 for the first burst, 2.5 for the second, and then the third/fourth burst will be at a 6.0.
- 2.00
Input queue
Increased input queue on right-click from 0.065 to 0.225. Input queue will help shots between bursts come out more smoothly.
- 2.00
Jumping error
Jumping error increased from 0.4 to 1.0.
- 1.10
New Classic skin
Since patch 1.10 new skin is available—Surge Classic.
Patch notes · Classic
- 2.02
New Classic skin
Since patch 2.02 new skin is available—Glitchpop, EP 2 Classic.
- 2.00
New Classic skin
Since patch 2.00 new skin is available—Infinity Classic.
- 2.00
Recovery curve
Right-click now has a recovery curve starting at 0.1 second. The Classic is proving to be a master-of-none choice in pistol rounds, with the exception of jump right-clicks and spamming right-clicks. The spread changes aim to pull the effective range of the jump bursts and the firing error/recovery aim to put some more finesse into how effective you can be while spamming it out.
- 2.00
Firing consecutively
Firing consecutively now jumps in error, starting at 1.9 for the first burst, 2.5 for the second, and then the third/fourth burst will be at a 6.0.
- 2.00
Input queue
Increased input queue on right-click from 0.065 to 0.225. Input queue will help shots between bursts come out more smoothly.
- 2.00
Jumping error
Jumping error increased from 0.4 to 1.0.
- 1.10
New Classic skin
Since patch 1.10 new skin is available—Surge Classic.
- 1.09
Inaccuracy state
Jump land inaccuracy state changed from gradual to binary. We've noticed a trend where players landing from a jump are able to shoot accurately sooner than is reasonable. While this issue is most pronounced on the Operator, it is something that we've noticed across all weapons. Jump peeking is valuable for the mixup potential it provides but it was proving too difficult for players to reasonably deal with.
- 1.09
Inaccuracy duration
Jump land inaccuracy duration increased from 0.2 to 0.225 seconds. These changes retain that mixup potential while slightly increasing the time before the peeker can fire with perfect accuracy.
- 1.09
Inaccuracy value
Jump land inaccuracy value increased from 5.0 to 7.0 (more inaccurate for 0.225s after a land).
- 1.09
New Classic skin
Since patch 1.09 new skin is available—Gravitational Uranium Neuroblaster Classic.
- 1.08
Prime Classic VFX fixed
There was a bug in which upgrade Prime levels (2-4) were not playing the correct tracers, sound FX, and other VFX.
- 1.08
New Classic skin
Since patch 1.08 new skin is available—Smite Classic.
- 1.07
New Classic skin
Since patch 1.07 new skin is available—Spline Classic.
- 1.05
New Classic skin
Since patch 1.05 new skin is available—Red Alert Classic.
- 1.04
New Classic skin
Since patch 1.04 new skin is available—Sakura Classic.
- 1.04
Running inaccuracy
Fixed bug where running inaccuracy on the right-click was much higher than intended. Running was adding a 1.5 penalty because it was referencing our generalized running error curves for pistols. The Classic right-click was the primary bug fix here, but we saw an opportunity to make the weapon behave a bit more consistently.
- 1.04
Jumping had no inaccuracy penalty
Fixed bug where jumping had no inaccuracy penalty. We slightly tuned efficacy of jump right-clicks, but (hopefully) haven't taken away their viability in close-range scenarios.
- 1.04
Running spread
Running spread is changed from 3.4 to 2.1. Primarily a bug fix.
- 1.04
Jumping spread
Jumping spread changed from 1.9 to 2.3.
- 1.04
Walking spread
Walking spread changed from 1.9 to 1.95.
- 1.04
Crouching and stationary accuracy
Added a 10% bonus to accuracy when crouching and stationary. Intent is to feel consistent with crouch providing an accuracy benefit.
- 1.02
All weapons, desired slow amount
Update to Tagging (slowdown effect when hit by enemy fire). Increased the time it takes to reach desired slow amount when tagged by 100%. Also, the effects of being tagged should feel less jarring especially when playing with higher ping.
- 1.02
All weapons, effect of tagging on movement speed
Effect of tagging on movement speed reduced from 80% to 70%. Tagging is intended to reward the player with better positioning and the player that successfully lands a shot on the enemy first. When tagged, you will now more gradually transition to the reduced tagging speed.
- 1.02
All weapons, effect of tagging on movement speed (Wall Penetration)
Tagging through walls has been further reduced which should enable reliable escapes when being shot through walls. Effect of tagging on movement speed reduced from 35% to 25%. In addition, the reduced tagging speed is slightly more forgiving. If you are positioned close to cover, this should allow you to potentially escape when tagged more frequently than before.
- 1.01
New Classic skin
Since patch 1.01 new skin is available—Avalanche Classic.
- 1.0
Classic name
Previous name was BP-9 Classic.
- 1.0
Availability of Classic
Since the official launch, Classic is available with 5 skins—Final Chamber Classic, Galleria Classic, Kingdom Classic, Pistolinha Classic, and Prime Classic.
- 0.50
Walking accuracy
You will no longer enter the "walking accuracy" state when transitioning from run to stop. We noticed many players were entering a walking accuracy state during their run-to-stop transition that made it appear as if shots they fired/landed were done at full speed.
- 0.50
Deadzone accuracy
Deadzone accuracy speed threshold increased from 25% to 30%. Now that you can't gain walk accuracy while transitioning from a run to a stop, we've also slightly increased the size of the deadzone (full accuracy state) to make it a bit easier to get an accurate shot out quickly.
- 0.50
Weapon muzzle flashes
Fixed a bug where some weapons lost their muzzle flashes in 1st-person POV when tracers were disabled.
- 0.49
UI prompt block bullets
Fixed a bug where item UI prompt in the game world would appear to block bullets.
- Beta
Availability of Classic
Classic was available since Beta, with 4 more skins—Avalanche Classic, Imperium Classic, Raze's Classic, and Sage's Classic.
Availability
- The Infinity Classic · Variant 3 Pink skin is available since January 12, 2021.
Chroma
Weapon skin upgrades
-
Upgrades consist from visual effects, pretty animations, last frag special animation, and chromas. Each of upgrades starts with the base level and costs a certain amount of Radianite Points.
The points can be earned in missions and contracts, or they can be bought in the in-game shop.
- Source: playvalorant.com
What are Radianite points for? Our plan is to have Radianite Points become the evolving currency of VALORANT.
So as we develop new features, we hope you'll be able to use it to buy more Gun Buddies, upgrade Player Cards and Sprays in addition to what is currently just weapon skins.
We'll make sure to offer ways to spend your Radianite Points on content that is unlocked within the battle pass. It'll take us some time to get there but that's our long-term vision for the product.
Radianite Points
Signature Card
International
-
Infinity Classic
Variant 3 Pink
-
인피니티 클래식
변형 3 분홍색
-
无限经典
异本3粉红
-
極速無限 制式手槍
幻彩3 粉紅色
-
インフィニティー クラシック
ヴァリアント 3 ピンク
-
إنفينيتي كلاسيك
بديل 3 وردي
-
Infinity Classic
ตัวเลือกที่ 3 สีชมพู
-
Classic Vô Cực
Dạng 3 Ánh Hồng
-
Classic Nieskończoności
Wersja 3 Różowa
-
Classic Бесконечность
Расцветка 3 Розовый
-
Sonsuz Classic
Stil 3 Pembe
-
Classic Infinity
Variante 3 Pink
-
Classic Infinito
Variante 3 Rosa
-
Classic Infini
Variante 3 Rose
-
Classic Infinity
Variante 3 Rosa
-
Infinity Classic
Varian 3 Merah Muda