
QuickStats
SPR |
|
DMG |
|
ROF |
|
DPS |
|
BLT |
|
PEN |
|
EQP |
|
RLD |
|
MOV |
|
ECN |
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Compare
- Shorty
- Ares
Sidearm
A sidearm is a weapon, usually a handgun, which is worn on the body in a holster or sheath to permit immediate access and use.
Heavy
A heavy gun is a fully automatic mounted or portable firearm designed to fire rifle cartridges in rapid succession from an ammunition belt or magazine.

Hivemind
Skins: 8

QuickStats
SPR |
|
DMG |
|
ROF |
|
DPS |
|
BLT |
|
PEN |
|
EQP |
|
RLD |
|
MOV |
|
ECN |
|
Shorty Precision
Spread at 25 meters is ± ….
- Spread HIP
- …
Even if standing still, Shorty's bullet spread affects precision and accuracy.
Cost

Damage (on paper)
0-7 | 7-15 | 15-50 | |
Head | 24 | 16 | 6 |
Body | 12 | 8 | 3 |
Leg | 10 | 6 | 2 |
Damage (theoretical max)
0-7 | 7-15 | 15-50 | |
Head | 360 | 240 | 90 |
Body | 180 | 120 | 45 |
Leg | 150 | 90 | 30 |
Damage (realistic)
0-2 | 2-5 | 5-10 | 10-20 | |
Head | 309 | 189 | 53 | 8 |
Body | 149 | 141 | 50 | 7 |
Leg | 102 | 87 | 36 | 4 |
Head-to-head comparison
Overview
- Weapon
- Shorty
- Ares
- HS Damage
- in first 7 m 360
- 72 in first 30 m
- DPS
- 1,199
- 936 head
- 599
- 390 body
- 500
- 325 legs
- Equip
- 0.75
- 1.25 sec
- Reload
- 1.75
- 3.25 sec
- Magazine
- 2
- 50 bullets
- More
- 5
- 2 magazines
- Bullets
- 12
- 150 total
- Pellets
- 15
- -
Movement Speed
- Run
- 5.40
- 5.13 m/s
- Walk
- 3.23
- 3.06
- ADS run
- -
- 3.90
- Walk
- -
- 2.33
Primary fire
- Mode
- Semi-Automatic
- Full-Automatic
- Fire rate
- 3.33
- Up to 13 rounds per sec
- HIP spread
- 4
- 0.8° first bullet
- Penetration
- Low
- High
Alternate fire
- Zoom
- -
- 1.25x
- Mode
- -
- Full-Automatic
- Crosshair
- -
- Follows recoil
- Spread
- -
- Slight reduction
- ADS spread
- -
- 0.67° first bullet
- ALT spread
- -
- -
- Fire rate
- -
- Up to 13 rps
Ares Precision
Spread of the first bullet…
at 25 meters is ± … for primary and alternative fire, respectively.
- Spread HIP
- …
- ADS
- …
Even if standing still, Ares's first bullet spread affects precision and accuracy. Regular HIP shot is not as accurate as aiming through the sight.
Cost

Damage heatmap
0-30 | 30-50 | |
Head | 72 | 67 |
Body | 30 | 28 |
Leg | 25 | 23 |